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- IMAGINE archive: collected off of Imagine@email.sp.paramax.com
-
- ARCHIVE XXXII
- Feb. 9 '93 - Feb. 27 '93
-
- If you have questions or problems with this file, email Marvin Landis
- at marvinl@amber.rc.arizona.edu
-
- note: each message seperated by a '##'
-
- &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
-
- Subject: pleh
- Date: Tue, 9 Feb 93 22:24:22 -0800
- From: Always a rainbow <canaan@u.washington.edu>
-
- >
- > HI all..
- >
- > I was having ome problems while rendering my scenes in Imagine. I left my
- > computer for rendering, and when I got back, the system had crashed. I tried
- > rebooting, but it would not come on. So I left it off over night, and tried
- > again the next morning, and it worked.. for 10 mins, and thenm it crashed
- > again.. Its still not rebboting.. Anyone know what the problem may be? Or
- > do I have to take it in to my dealer?
- > Thanks a lot
- > Shalini
- >
- >
- Over-heated imagination maybe? :)
- A better place to ask for help would be usenet newsgroup
- comp.sys.amiga.hardware.
-
-
- ##
-
- Subject: Corrupted Object Points...
- Date: 9 Feb 93 20:14:31 EST
- From: dtiberio@xamiga.linet.org (David Tiberio) (David Tiberio)
-
- In an article, Alex <src4src!mcdhup!rutgers!csv.warwick.ac.uk!esuoj> writes:
-
- >Hi all you Imaginers out there,
- >
-
- >I've been having a spot of bother with some of my objects lately... Every
- >so often 1 or 2 points will suddenly become corrupt. It just seems to shoot
- >of into nowhere, miles away from its orignal postion. If I then go into
- >point
- >edit mode and move it back again it either becomes corrupted again, or
- >another
- >point goes walkabouts. This is relly beginning to get to me as it only seems
- >to happen on my best objects =:o(
- >
-
-
- I have the same problem when using paths over a few hundred or
- thousand segments. Points vanish and the path leads to nowhere, plus I get
- huge loops that are not visible unless I zoom out a lot. I could fit 20
- objects inside one loop, and I get hundreds of loops. And it reports the size
- of my axis as being 31.x, NA, 31.x.
-
- .s
-
-
- -------------------- Via Amiga Graphics BBS (516) 473-6351 --------------------
- David Tiberio // Amiga Graphics BBS (516) 473-6351
- dtiberio@xamiga.linet.org // NO SUPRA MODEMS --- BY POPULAR REQUEST
- Long Island, New York \X/ USENET - 3D - Music - Fonts - Pics - Utils
- --
-
-
- ##
-
- Date: 9 Feb 93 20:01:27 EST
- From: dtiberio@xamiga.linet.org (David Tiberio)
-
- >From src4src!mcdhup!rutgers!csv.warwick.ac.uk!esuoj Tue, 9 Feb 93 20:01:25 EST (David Tiberio)
- From: Alex <src4src!mcdhup!rutgers!csv.warwick.ac.uk!esuoj> (David Tiberio)
- To: imagine@email.sp.paramax.com, shell.portal.com!imagine,
- imagine@email.sp.paramax.com
- Subject: Corrupted Object Points...
-
- Hi all you Imaginers out there,
-
- I've been having a spot of bother with some of my objects lately... Every
- so often 1 or 2 points will suddenly become corrupt. It just seems to shoot
- of into nowhere, miles away from its orignal postion. If I then go into point
- edit mode and move it back again it either becomes corrupted again, or another
- point goes walkabouts. This is relly beginning to get to me as it only seems
- to happen on my best objects =:o(
-
- I'm using Imagine 2.0 on an A2000, with a GVP 22MHz combo card, 9Megs of 32-
- bit fast ram (on the combo), and 1meg of Chip. Two Quntum SCSI HD's, an A2286
- Bridge-Board and a SVGA card for the Bridge-Board.
-
- This problem only seems to occur randomly and on faily large, grouped objects.
-
- Cheers in advance for any help,
- Alex...
-
- ------------------------- #include <.signiture.h> --------------------------
- ****************************************************************************
- Alex Craig. /// CSE Student, Warwick Uni. GB
- "MayTheSkyNeverFallOnYourHead!" \\\/// esuoj@csv.warwick.ac.uk
- -Cheif Vitelsatistix \XX/ AMIGA eezer@dcs.warwick.ac.uk
- ****************************************************************************
-
-
- ##
-
- Subject: cycle editor
- Date: Thu, 11 Feb 93 11:11 EST
- From: "Robert A. Gougher" <RAG112@psuvm.psu.edu>
-
- Does any one know of a way to modify the size of a cycle object so that the
- cycle editor will still recognize it? I have a complex spaceship with
- retracting gear that, when I transform its size from 640 to 256, will not load
- into cycle at all. The error message is that the object is not of the correct
- animated type.
-
- RG
-
-
- ##
-
- Subject: Vanishing points
- Date: Thu, 11 Feb 1993 08:48:43 +0100 (MET)
- From: leon@stack.urc.tue.nl (Leon Woestenberg)
-
- D. Tiberio writes he has problems with Imagine: points vanishing into the
- 5th dimension :)
-
- Well, the same for me. It occurs that it only goes wrong when I import an
- object from another Imagine fan, or from editing packages as Vertex.
- The edges describing a face dissappear far of screen. Zooming, panning
- etcetera doesn't have any effect, as the points have unlimited positions.
- BTW, I haven't checked this with the transform requester yet, I'll do so
- when I get this problem again.
-
- I think there's a point problem with the latest Imagine 2.0x version that
- doesn't correctly load old object formats. Off course this is just a
- experience of mine.
-
- If someone does have the same problem, please let me (us?) know. Maybe we
- can trace the problem...before Impulse does...:)
-
- Leon Woestenberg (leon@stack.urc.tue.nl)
-
-
- ##
-
- Subject: Alex's corrupted files
- Date: Thu, 11 Feb 93 10:57:26 EST
- From: Peter Mancini <pmancini@lynx.dac.northeastern.edu>
-
- I had the same problem. I would render and the machine would
- crash. Sometimes it would crash in Initialization, sometimes during the
- render. I tried a lot of things, very simple set ups, using only the
- objects given on my original disks, etc. The only time it didn't crash
- was with very small objects.
- It turned out that the problem was bad ram chips. 5 out of 40
- chips were bad. I have a Ramworks 2000 and it has software to pinpoint
- bad chips. Also, this software I ran overnight. the first 50 passes
- only found one bad chip. 8 hours of use revealed the 5. I had the
- chips replaced and I haven't had a problem since.
-
- --Pete
-
-
- ##
-
- Subject: Doing "Real" work with Imagine
- Date: 11 Feb 93 18:02:08 CST6CDT
- From: "Mike Jiang" <MJIANG@gab.unt.edu>
-
- Hi everyone,
- I was wondering, does anyone out there use imagine to do work for
- money??? If you do, what kind of work to you do?(logos, local cable
- stuff, etc...) What do you charge for the different kinds of work?
- What type of setup do you have? What size city do you live in? And
- most importently, how do you go about getting your clients???
-
- I know that's a lot of questions, but I would really appriciated
- if you would answer. Please email me or post to the list.
-
- Thanks
-
-
- Mike Jiang
-
- ----------------------------------------------------------------------
- | "Cogito cogito ergo cogito sum." | email==> mjiang@gab.unt.edu |
- | "I think that I think, | or ij61@vaxb.acs.unt.edu |
- | therefore I think that I am." | |
- ----------------------------------------------------------------------
-
-
- ##
-
- Subject: Vivid 24 and R3D2
- Date: Fri, 12 Feb 93 07:22:43 MST
- From: jeff.neugebauer@medtronic.com (Jeff Neugebauer)
-
- imagine dudes,
-
- I called Digital Micronics yesterday for some questions I had concerning
- the Digital Editmaster and while I was on the phone with the guy I asked
- him what developers had committed to writing software that would utilize
- the Vivid 24. He said there is a company called Canadian Software Developers
- located in Ontario, Canada. They are currently creating a program that would
- allow Imagine users to move their staging file into the Vivid 24 for rendering.
- I asked if he had their address or phone number and he DIDN'T!!(you think
- these companies would be concerned about support for their products).
-
- SO.... if there are any Canadian users out there or someone that is familiar
- with Canadian Software Developers could you please reply? I would really like
- to contact this company and see if they have a useable product yet or when
- they will have something that will enable Imagine to use the power of Vivid 24.
-
- The other thing I asked the guy from DMI was what he had heard about Real3D 2.0
- and he said, "Oh, I just shipped a board to them two days ago". He continued
- to say that they are the first software developers that he has shipped a
- FULLY POPULATED!!!!! board to. No shit!! This could REALLY set R3D apart from
- the rest. I get the impression that Activa has their "Act "together in a big
- way and that they are serious about creating a a product like no other.
-
- Well I thought I would just pass along this news to you all. I hope to hear
- from someone about Canadian Software Developers. Please email me or post.
-
-
- chow...
-
- Jeff Neugebauer
-
-
- "......the sex pit?? Two doors down on the left between the opium den and the
- talking iguanas".
-
-
- ##
-
- Subject: Re: Vanishing points
- Date: Fri, 12 Feb 93 00:54:54 CST
- From: mikel@inqmind.bison.mb.ca (Michael Linton)
-
- It's interesting...I keep hearing about all these people who get these
- objects with points that dissapear, but I've been using Imagine 2.0 since
- it was first released (and 1.1 before that), and have NEVER encountered
- this problem before. I use Imagine almost everyday of my life, and have
- been for the past 2 years or so. Perhaps it's because I keep cycling
- through the same 45 projects I have on the go right now. :) I know there
- was a problem importing Forms objects from 1.1 to 2.0, but other than
- that I haven't had any problems like people have been describing.
- <he says as he goes to load his most prized object, and all these points
- will be scrambled all over the place :) >
-
-
- ------------------------------------------------------------------------
- "...even the stuff you taught me, has been pushed back into the dark
- recesses of my mind... Need a candle or two (rendered of course, as
- my light source) to find all that buried info again..."
-
- -- Barb Hall on learning Imagine
-
-
- ##
-
- Subject: Re: Corrupted Object Points...
- Date: Fri, 12 Feb 93 16:32:43 GMT
- From: glewis@pcocd2.intel.com (Glenn M. Lewis - ICD ~)
-
- >>>>> On 9 Feb 93 20:14:31 EST, dtiberio@xamiga.linet.org (David Tiberio) said:
-
- David> I have the same problem when using paths over a few
- David> hundred or thousand segments. Points vanish and the path leads to
- David> nowhere, plus I get huge loops that are not visible unless I zoom
- David> out a lot. I could fit 20 objects inside one loop, and I get
- David> hundreds of loops. And it reports the size of my axis as being
- David> 31.x, NA, 31.x.
-
- If I'm not mistaken, Imagine 2.0 (and Imagine 1.1 and Turbo
- Silver SV & 3.0) all have a limitation of 65536 (64K, or a 16-bit
- unsigned integer) points and edges. I conclude this from the format of
- the TDDD file, which uses 16-bit ints to index points and edges. Since
- there is no structure that indexes faces, I am not sure as to the limit
- on these.
-
- -- Glenn
-
- Glenn Lewis | glewis@pcocd2.intel.com | These are my opinions...not Intel's
-
-
- ##
-
- Subject: Vivid 24 support Imagine?
- Date: Sat, 13 Feb 93 07:31:55 EST
- From: dtiberio@xamiga.linet.org (David Tiberio)
-
- >imagine dudes,
-
- >I called Digital Micronics yesterday for some questions I had concerning
- >the Digital Editmaster and while I was on the phone with the guy I asked
- >him what developers had committed to writing software that would utilize
- >the Vivid 24. He said there is a company called Canadian Software Developers
- >located in Ontario, Canada. They are currently creating a program that would
- >allow Imagine users to move their staging file into the Vivid 24 for rendering.
- >I asked if he had their address or phone number and he DIDN'T!!(you think
- >these companies would be concerned about support for their products).
-
- Same here. We ordered a DMI Vivid 24 with everything on it...back in
- October or so. We were told that it would be able to read Imagine staging files.
- Well, that isn't true. I spoke to someone on IRC who said he knows someone
- who works for DMI who is writing similar software, and who just started it
- last week. The DMI would not give me the number for this Canadian group. We
- are having second thoughts about the DMI board.
-
- >The other thing I asked the guy from DMI was what he had heard about Real3D 2.0
- >and he said, "Oh, I just shipped a board to them two days ago". He continued
- >to say that they are the first software developers that he has shipped a
- >FULLY POPULATED!!!!! board to. No shit!! This could REALLY set R3D apart from
- >the rest. I get the impression that Activa has their "Act "together in a big
- >way and that they are serious about creating a a product like no other.
-
- Definitely. Real 3D seems to be marketed rather well, with lots of support.
-
- >Well I thought I would just pass along this news to you all. I hope to hear
- >from someone about Canadian Software Developers. Please email me or post.
-
- >chow...
-
- >Jeff Neugebauer
-
- So, I hear Imagine is shipping now for the PC...
-
-
- -------------------- Via Amiga Graphics BBS (516) 473-6351 --------------------
-
- David Tiberio // Amiga Graphics BBS (516) 473-6351
- dtiberio@xamiga.linet.org // Sponsored by Total Productions & DDD MEN
- Long Island, New York \X/ USENET - 3D - Music - Fonts - Pics - Utils
-
- --
-
-
- ##
-
- Subject: Director Mailing List
- Date: Mon, 15 Feb 93 9:21:43 CST
- From: drrogers@camelot.b24a.ingr.com (Dale R. Rogers)
-
- ANNOUNCING THE
- DIRECTOR 2.0 MAILING LIST
-
-
- Imagineers,
-
- A while back I mentioned something about a Director 2.0 mailing
- list being in the works. Well... it's finally here. Yury German,
- black-knight, has set up the mailing list through his sight. (He
- seems to be a busy guy lately).
-
- The Director 2.0 is a script based mulitmedia authoring
- program written by the Right Answers Group. It can be used
- to control every aspect of your animations. With it you
- can control the rate (speed) of playback. You can load your
- anims, independently, to their own specific memory buffers,
- and then chain them together for playback. You can load
- an animation into memory while another one is playing. You
- can link sound files to your animations. You can pause
- your animations on specific frames for a defined amount of
- time. You can create custom transitions between
- your animations.
-
-
- Subscribing to the List
- ------------------------------------------------------
- To receive the Director 2.0 Mailing List, simply send your
- request to Yury at
-
- Director-request@bknight.jpr.com
-
- In your subject line...please have the word "subscribe" or
- "unsubscribe"
-
- In addition to having SUBSCRIBE or UNSUBSCRIBE in
- the subject line, put it in the letter.
-
- SUBSCRIBE yury@bknight.jpr.com
- or
- UNSUBSCRIBE yury@bknight.jpr.com (where yury@bknight.jpr.com
- is replaced with your address)
-
-
- _____________________________^_____________________________
- __ __
- ____ ____
- _____________________________ _____________________________
- dale r. rogers
- dale@camelot.b24a.ingr.com
-
-
- ##
-
- Subject: Capturing Anims on Video
- Date: Mon, 15 Feb 93 13:18:53 EST
- From: Shalini_Govil@warren.mentorg.com
-
- Hi all..
- Recently I made an animation of around 800 frames using imagine .. ( as u may
- recall, I had probems with my disk then, which is now fixed)..
- I was wondering, how does one put the animation onto video and dub audio on it?
- The servie bureau told me that it would cost me approx $1800 to get it done
- fram by frame. Is there a cheaper way to do this? I have an IV24 board which
- comes with the G-Lock, so is tehre any way of using that?
- Thanks a lot for the help
- Shalini
-
-
- ##
-
- Subject: Capturing Anims on Video (fwd)
- Date: Mon, 15 Feb 93 15:04:38 CST
- From: drrogers@camelot.b24a.ingr.com (Dale R. Rogers)
-
- Forwarded message:
- |From daemon Mon Feb 15 14:34 CST 1993
- |Date: Mon, 15 Feb 93 13:18:53 EST
- |From: Shalini_Govil@warren.mentorg.com
- |Message-Id: <9302151818.AA11167@govil.Warren.MENTORG.COM>
- |To: imagine@email.sp.paramax.com
- |Subject: Capturing Anims on Video
- |
- |Hi all..
- |Recently I made an animation of around 800 frames using imagine .. ( as u may
- |recall, I had probems with my disk then, which is now fixed)..
- |I was wondering, how does one put the animation onto video and dub audio on it?
- |The servie bureau told me that it would cost me approx $1800 to get it done
- |fram by frame. Is there a cheaper way to do this? I have an IV24 board which
- |comes with the G-Lock, so is tehre any way of using that?
- |Thanks a lot for the help
- |Shalini
- |
-
- Gosh... I'm not sure. But I thought I would let you know of an
- opportunity that may be coming my way soon. I have a friend who
- is a graphics artist and teaches art at a local community college.
- I have worked out a deal with her that I will swap her my services
- for time in their video studio. (I teach Microstation CAD for
- the Intergraph Corporation and she wants me to do a lecture
- on Microstation for her technical illustration class).
-
- Basically, she told me that they are getting all this really
- neat equipment to start a fully operation BetaSP video
- editing suite. It will be brand new and noone will know how
- to work anything. She said I am more than welcome to come and
- put my amiga animations down to video. It will help her learn
- the system. It should happen sometime this spring and I'm
- really excited. The college has Amiga equipment but not many
- people are using any of it.
-
- You may have your own opportunities laying dormant all around
- you. Keep your eyes and hears open for them. I happen to live in
- Huntsville Alabama and the college is in a nearby town. Because
- the population is so small there isn't a big computer animation
- program. Therefore, my coming in to work with the equipment helps
- her out as much as it helps me. They have a strict budget and my
- coming to lecture saves them some bucks. The studio isn't being
- used, so I'm helping them to get the bugs out.
-
- By the way... if you don't have to have 24bit output (single
- frame), you might be able to dump the images "realtime" to
- video for much cheaper.
-
- As far as dubbing audio... all I know is what I have read. I
- have not accomplished it yet. I have read that you can link
- sound files to your animations using various programs; eg.
- Director 2.0, Amiga Vision, etc.) the sound can be played from
- the Amiga or triggered via MIDI from other equipment. Of
- course there is the Sunrise 16bit board for CD quality sound.
- Or you could have the post production studio do it at the
- video tape level using other equipment. It depends on the
- quality of the audio you need. Again... I have not done it so I
- can't give you details.
-
- Good luck.
-
-
- _____________________________^_____________________________
- __ __
- ____ ____
- _____________________________ _____________________________
- dale r. rogers
- dale@camelot.b24a.ingr.com
-
-
- ##
-
- Subject: ISL 1.2
- Date: Wed, 10 Feb 93 23:39:14 PDT
- From: grieggs@jpl-devvax.jpl.nasa.gov (John T. Grieggs)
-
- ISL fans and other Imagine users,
-
- Imagine Staging Language, version 1.2 is now ready.
-
- My original distribution method was to upload it to hubcap and portal,
- and let it spread from there. Well, I uploaded it to portal, but hubcap
- is gone, and I'm not sure where else to put it. Hmmm.
-
- Anyway, below is the readme file, followed by the history file.
-
- Enjoy.
-
- _john
-
- --readme--readme--readme--readme--readme--readme--readme--readme--readme--
-
- Hi, and welcome to ISL!
-
- What is is? ISL is the Imagine Staging Language, a language create to
- make the creation and manipulation of Imagine 2.0 staging files a whole
- lot easier.
-
- Who needs it? You do, if you are an Imagine user who is not satisfied
- with the Action editor, and aren't afraid to try something new!
-
- How much does it cost? Nothing. Nada. Not one red cent. This is my
- little contribution to the Imagine user community. What's a few thousand
- lines of code between friends? :-) It may be freely distributed, as long
- as it is not sold for more than media cost. I require that you not charge
- for it's use or sale and that you keep all the pieces together. I also ask
- that you give me a little credit if you use it for anything neat. I'd like
- to hear from you at one of the addresses below if you use it - it's always
- nice to hear! Bug reports should go there, too.
-
- Keep what pieces together? Well, this file, for one thing. Also:
-
- name size
-
- destage 23036 the de-compiler
- restage 44888 the re-compiler
- ISL.doc 5946 the docs
- ISL.BNF 5839 the grammar
- frames.c 2392 a sample c stage producer
- history.ISL 1007 version history
-
- Now what? Get it, enjoy it, and have a great day!
-
-
- Electronic addresses:
-
- grieggs@jpl-devvax.jpl.nasa.gov
- JohnG@cup.portal.com
-
- Snail-mail address:
-
- John T. Grieggs
- 1045 E. Locust St.
- Pasadena, Ca.
- 91106
-
- --readme--readme--readme--readme--readme--readme--readme--readme--readme--
-
- --history--history--history--history--history--history--history--history--
-
- 2-10-93 - ISL 1.2
-
- Compiled with -O.
-
- Decided it was less confusing to give the entire package a version
- number, rather than each piece. Thus, destage 1.2 and restage 1.2
- are here even though destage did not change. At least, the source
- did not change - the size did due to the new compile option above.
-
- Fixed an oversight (bug) which limited the size of a binary stage
- which could be generated by restage to 100000 bytes. Stages are
- now written directly to disk, and the sizes updated using fseek.
-
- Arbitrarily decided to remove the sample ARexx scripts. While I
- appreciated the effort which went into writing them, they didn't
- handle the complete ISL syntax and I didn't want to put the effort
- into learning ARexx well enough to fix them. Perhaps I'll bring
- them back in an enhanced form someday.
-
- 12-3-92 - destage 1.0, restage 1.1
-
- Added '-' to the filename characters recognized by restage, fixing
- a spurious parsing error.
-
- 11-22-92 - destage 1.0, restage 1.0
-
- Initial release
-
- --history--history--history--history--history--history--history--history--
-
-
- ##
-
- Subject: NC1701-d object
- Date: Mon, 15 Feb 93 11:14:36 MST
- From: dingebre@thunder.sim.es.com (David Ingebretsen)
-
- Carmen Rizzolo has graciously uploaded an Enterprise object (USS Enterprise
- 1701 D A). The one at amiga.physik is unfortunately corrupted. I have
- already called and told him.
-
- He also uploaded it to wuarchive and this archive is not corrupt.
-
- THANKS CARMEN!
-
- David
-
- David M. Ingebretsen
- Evans & Sutherland Computer Corp.
-
- dingebre@thunder.sim.es.com
-
-
- ##
-
- Subject: Capturing Anims on Video
- Date: Mon, 15 Feb 93 14:17:01 MST
- From: dingebre@thunder.sim.es.com (David Ingebretsen)
-
- Unfortunately, unless your IV24 board will play back in real time, you
- will have to single frame record.
-
- If you can use a resolution that will play back in real-time on the
- IV24, all you will need is a genlock and a VCR. To dub the audio, you
- will need a vcr that allows audio dubbing. Many high end consumer
- vcr's will do this.
-
- An entry single frame recording system will run about $6000 to $8000
- street price and would include something like:
-
- Panasonic AG7750 w/time code ($5500 or more)
- Personal SFC ($400)
- Frame Buffer (you already have the IV24)
-
- The Panasonic deck is an S-VHS deck that has built in TBC and an
- optional SMPTE time code generator/reader (the TBC only helps on
- playback).
-
-
- ##
-
- Subject: Re: Capturing Anims on Video (fwd)
- Date: Mon, 15 Feb 93 18:23:47 CST
- From: Wayne Haufler 283-4160 <haufler@sweetpea.jsc.nasa.gov>
-
- dale rogers wrote <drrogers@camelot.b24a.ingr.com>:
-
- > As far as dubbing audio... all I know is what I have read. I
- > have not accomplished it yet. I have read that you can link
- > sound files to your animations using various programs; eg.
- > Director 2.0, Amiga Vision, etc.) the sound can be played from
- > the Amiga or triggered via MIDI from other equipment. Of
- > course there is the Sunrise 16bit board for CD quality sound.
- > Or you could have the post production studio do it at the
- > video tape level using other equipment. It depends on the
- > quality of the audio you need. Again... I have not done it so I
- > can't give you details.
-
- I have had some experience doing this with Amiga Vision; preloading all
- needed sound and anim files, and then triggering them at the proper times.
- But they can easily be too big to all fit in memory at the same time.
- You can try with unloading and loading files during lulls in the flow.
-
- The sound files included some digitized narration, broken into one long
- phrase or short sentence per file, so as to have some post-production
- control over the timing. Unfortunately, the audio quality was not very good,
- but it did the trick.
-
- I then tried using Broadcast Titler 2 to make the graphics, and recorded
- that several times on a scratch video tape (via genlock). I then made an
- Amiga Vision flow to load and play just the sounds, each triggered by a
- time wait icon, in the proper sequence, some sounds overlapping. After
- loading the sounds, the flow would wait for a keystroke, play them and
- loop. Then it was just a matter of viewing the repeated video while
- triggering the sounds to start at the proper time (it helps to have a
- very definitive visual start cue) and tweaking the time wait icon
- values in AmigaVision until the graphics and sound were in sync. It
- can be tedious, but in my case, it worked well.
-
- I also tried playing the video (e.g. Broadcast Titler 2 project) on one
- Amiga and the audio on a second Amiga. Then tweaking was easier since
- I had rough control over when the graphics started. Then I fed the VCR
- with video from one and audio from the other, then tried triggered them
- both appropriately (manually with a keystroke), and wa-la.
-
- This is how I produced the rough cut of the first of three political
- ads that 'aired' (cabled? :-) on local cable TV last year.
-
- I hope the above made sense, and it is of some help.
-
- __
- \\ /\\ /\\ //_ Wayne A. Haufler [Christian/SW Engineer/XWindows/Amigan]
- \/--\// \//__ haufler@sweetpea.jsc.nasa.gov McDonnell Douglas-Houston
- // Hobby: "Computer Animations For Christian Endeavors"
-
-
- ##
-
- Subject: Re: Capturing Anims on Video
- Date: Mon, 15 Feb 93 19:54:51 -0500
- From: mbc@po.cwru.edu (Michael B. Comet)
-
- >
- >Hi all..
- >Recently I made an animation of around 800 frames using imagine .. ( as u may
- >recall, I had probems with my disk then, which is now fixed)..
- >I was wondering, how does one put the animation onto video and dub audio on it?
- >The servie bureau told me that it would cost me approx $1800 to get it done
- >fram by frame. Is there a cheaper way to do this? I have an IV24 board which
- >comes with the G-Lock, so is tehre any way of using that?
- >Thanks a lot for the help
- >Shalini
- >
- >
-
- Well as far as putting on the video ( I assume it is 24 bit
- since you are using an IV24 board), you need a tape recorder or laser
- disk recorder with time code and capable of laying 1 frame down at a
- time.
-
- The starting price for the low end panasonic i am not sure of
- but the model would be a panasonic AG-7750. Don't forget to add a grand
- or so for the time code unit.
-
- Anyhow, if you have the equipment, laying it down isn't the
- problem. (except for time and tape wear)
-
- As far as audio dubbing, it depends on the deck and tape format.
- For example take SVHS. SVHS (or VHS) has basically 5 tracks to think of
- on tape. 1 video, and 2 hi-fi stereo audio and 2 plain stereo audio
- tracks.
-
- Due to the way the track are on the tape, you can only record
- (on most machines) on the Hi-fi tracks when you are doing video. Thus,
- if you single frame your video, you cannot use the hi-fi tracks.
-
- However, most units also come with a way to lay down any of
- these 3 tracks (video and hi-fi) or 2 tracks (standard audio) together
- or separately. This means you can lay your video, and then go back,
- push in the "audio" button and press record, and ONLY the audio will get
- re-recorded.
-
- Note: this is only for VHS/SVHS. M2, D2 etc... may have a way
- of recording a hi-fi track if they even have "hi-fi" tracks or whatever.
-
-
- --
- +======================================================================+
- | Michael B. Comet - Computer Programmer / Graphics Artist - CWRU |
- | mbc@po.CWRU.Edu - This Sig file is temporarily Out Of Order |
- +======================================================================+
-
-
- ##
-
- Subject: Re: Vivid 24 support Imagine?
- Date: Sun, 14 Feb 93 14:10:05 PDT
- From: grieggs@jpl-devvax.jpl.nasa.gov (John T. Grieggs)
-
- > >I called Digital Micronics yesterday for some questions I had concerning
- > >the Digital Editmaster and while I was on the phone with the guy I asked
- > >him what developers had committed to writing software that would utilize
- > >the Vivid 24. He said there is a company called Canadian Software Developers
- > >located in Ontario, Canada. They are currently creating a program that would
- > >allow Imagine users to move their staging file into the Vivid 24 for rendering.
- > >I asked if he had their address or phone number and he DIDN'T!!(you think
- > >these companies would be concerned about support for their products).
- >
- > Same here. We ordered a DMI Vivid 24 with everything on it...back in
- > October or so. We were told that it would be able to read Imagine staging files.
- > Well, that isn't true. I spoke to someone on IRC who said he knows someone
- > who works for DMI who is writing similar software, and who just started it
- > last week. The DMI would not give me the number for this Canadian group. We
- > are having second thoughts about the DMI board.
- >
- Gee, it's too bad they don't just read ISL format - it contains everything
- that an Imagine stage contains, and more importantly, it's _documented_.
-
- Not to mention free. :-)
-
- _john
-
-
- ##
-
- Subject: New release of T3DLIB (R39) available
- Date: Tue, 16 Feb 93 02:07:06 GMT
- From: glewis@pcocd2.intel.com (Glenn M. Lewis - ICD ~)
-
- Hi all!
-
- Just a quick note to let you know that the latest release (R39)
- of T3DLIB is available on wuarchive.wustl.edu in the directory:
- /systems/amiga/incoming/gfx, and should be available soon on Bob's
- Graphics File Server (file-server@graphics.rent.com).
-
- This contains mostly bug fixes, but registered users get a neat
- new utility: "TexIt", which applies a given Imagine 2.0 texture to all
- parts of an object, with the parameters that are listed on the command
- line. The nice thing about it is that TexIt first loads the texture to
- find out its default parameters, and will supply those for all
- parameters not listed on the command line. It acts as a filter, so you
- can run it as follows:
- texit Essence:Swirls/Swirl 20.0 [...] < obj.iob > obj2.iob
- Or for those without intelligent shells,
- texit < obj.iob > obj2.iob Essence:Swirls/Swirl 20.0 [...]
- And texit comes with a manual page.
-
- Enjoy. Again, registered users must send me e-mail to receive
- the update. Thanks.
-
- -- Glenn
-
-
- ##
-
- Subject: Re: Capturing Anims on Video
- Date: Mon, 15 Feb 1993 23:06:26 -0500 (EST)
- From: Wes Parham <parham@athena.cs.uga.edu>
-
- > Recently I made an animation of around 800 frames using imagine .. ( as u may
- > recall, I had probems with my disk then, which is now fixed)..
- > I was wondering, how does one put the animation onto video and dub audio on it?
- > The servie bureau told me that it would cost me approx $1800 to get it done
-
- If it is indeed single framing that you ned to do (for 24 but files or
- if you just want to dump standard IFF's to tape), then a pretty high cost
- will indeed be your fate. The advice about keeping your ears peeled could
- turn out an unexpected opportunity to use equipment that you dared not
- dream of owning, though. MAke sure to reach out and make friends in the
- business who use the media, for sure. Immediately, though, I have a
- shareware program to recommend: It would require you to render all of
- your frames in 24Bit IFF's (ILBM-24bit) and store them somewhere. The
- program is called Rend-24 by Thomas Kreihbel (sp?) and it is a wonder.
- It will convert a list fo IFF24 files into a single OPcode-5 anim
- (viewable in Dpaint even). It will do F/S dithering, PalletteLock
- (important), and a host of other things. it will even wait in the
- background for each frame to render. A single anim could be played back
- i nreal time and G-locked to even a home VCR. Again, though, the quality
- would not be too good. Depends on what you are looking for. At any rst,
- rate, good luck, and let me know how it turns out. (and even what it is
- that you're animating!) wes~
-
-
-
- ##
-
- Subject: Imagine Stage Format Support
- Date: Mon, 15 Feb 93 19:30:18 PST
- From: "Charles Congdon" <CCONGDON@us.oracle.com>
-
- John Grieggs writes:
- :
- :
- >> Same here. We ordered a DMI Vivid 24 with everything on it...back in
- >> October or so. We were told that it would be able to read Imagine staging
- >> files.
- >> Well, that isn't true. I spoke to someone on IRC who said he knows someone
- >> who works for DMI who is writing similar software, and who just started it
- >> last week. The DMI would not give me the number for this Canadian group. We
- >> are having second thoughts about the DMI board.
- >>
- >Gee, it's too bad they don't just read ISL format - it contains everything
- >that an Imagine stage contains, and more importantly, it's _documented_.
- >
- >Not to mention free. :-)
-
- I just wanted to mention that Glenn Lewis' T3DLIB can also read and write
- Imagine staging files. It was a great help when creating a complex multi-frame
- animation sequence for a recent contest. This functionality is not restricted
- to the registered user's version (but please register anyway - it is very
- much worth it!!!)
-
- Charles
-
- ------------------------------------------------------------------------------
- Charles Congdon Oracle Corporation
- Internet: ccongdon@us.oracle.com Usenet: uunet!oracle!ccongdon
- ------------------------------------------------------------------------------
-
-
- ##
-
- Subject: ISL on FTP site
- Date: Tue, 16 Feb 93 13:00:06 PDT
- From: grieggs@jpl-devvax.jpl.nasa.gov (John T. Grieggs)
-
- Hi.
-
- ISL 1.2 has been uploaded to amiga.physik.unizh.ch, and placed in the
- incoming/amiga directory. I don't know where it will end up, but that's
- where _I_ put it.
-
- I believe it will migrate from there to the mirror on wuarchive.
-
- _john
-
-
- ##
-
- Subject: Stage/Action Enhancements?
- Date: Tue, 16 Feb 93 12:56:20 PDT
- From: grieggs@jpl-devvax.jpl.nasa.gov (John T. Grieggs)
-
- Hi.
-
- I'm the author of ISL, the Imagine Staging Language, and I have a few
- questions for you. Assuming you are an Imagine user, that is. If you
- aren't, why are you on this list, anyway? :-)
-
- Are you totally content with the Stage Editor?
-
- Are you totally content with the Action Editor?
-
- What features would you like to see added to the Stage Editor?
-
- What features would you like to see added to the Action Editor?
-
- What features would you like to see added to Imagine in the area of object
- placement and movement over time? This question is intended to catch any
- possible neat stuff which does not have a parallel in the current editors.
-
- Would you be interested in an add-on to Imagine which provided a much more
- powerful graphical stage and action editor, if such a thing were to come
- into existence? It would be commercial, but reasonable. Whatever that
- means - figure some fraction of the cost of Imagine.
-
- I appreciate your answers. They will help me to decide if I am on the
- right track here. Some of the things I have come up with on my own or
- in private conversations:
-
- Spline control over positions, alignments, and the like
- Graphical editing (grab and drag timelines, for one thing)
- More display options for Actions - selectivity, compression
- Higher screen resolution support
-
- Feel free to reply either to myself or to the list.
-
- _john
-
-
- ##
-
- Subject: cycle editor
- Date: Tue, 16 Feb 93 04:25:11 PST
- From: leimberger@marbls.enet.dec.com
-
- >Does any one know of a way to modify the size of a cycle object so that the
- >cycle editor will still recognize it? I have a complex spaceship with
- >retracting gear that, when I transform its size from 640 to 256, will not
- >load into cycle at all. The error message is that the object is not of the
- >correct animated type
-
- Well I ran into this just this weekend. I was playing around with the
- Micro-Bot design disk that Antic distributed at one time. I used InterChange
- Plus to convert the object to Imagine format, and then proceeded to modify
- the object. I found that if I changed textures, Modified the size or added
- parts after it had been loaded into the cycle editor I would get the same
- error report. If I changed size before loading it into the cycle editor and
- then loaded it I would see the onionskin of the larger size, but the object
- would come in at the original size. Bummer! Well not one to give up easy I
- found a fix. This worked for me on this object but your mileage may vary.
- All I did was load the object into the detail editor. Then I added a
- axis and picked the axis(in pick group mode) Then I selected, and picked the
- Robot and grouped the Axis, and bot (axis is parent) and saved the new group.
- I went to the cycle editor selected load and WALA I was asked if I wanted to
- transform the object to a cycle object. selected yes and there it was. Now
- If I resized this new cycle object in the detail editor It would reload
- Funcky into the cycle editor. I simply took it into detail pick object
- deleted the parent axis, and added a new one regrouped and boom, it
- loaded into the cycle editor at the correct size . If I add stuff(in
- this case hip sockets) etc I need to go through this routine again. I
- left the new axis at 0,0,0 because it was easy to pick( I don't know
- if this is required) so it is not to hard to live with. I don't know why
- it works because I did not bother to look into the problem . I just know it
- works. Anybody else that has success drop a note here.
- BTW Anybody have any info on ANTIC ! I sent in a card long before they
- dropped off the face of the earth but would like to contact someone. I have
- the Arthro Bot with newly designed hip, knee, shoulder joints working in the
- cycle editor(took all weekend +). I have a few other diska but missed some
- before they dissappeared.
- /* all ramblings are mine and have nothing to do with my employer or anybody
- else */
-
-
- ##
-
- Subject: Re: Imagine Stage Format Support
- Date: Tue, 16 Feb 93 11:02:17 PDT
- From: grieggs@jpl-devvax.jpl.nasa.gov (John T. Grieggs)
-
- >
- >
- > John Grieggs writes:
- > :
- > :
- > >> Same here. We ordered a DMI Vivid 24 with everything on it...back in
- > >> October or so. We were told that it would be able to read Imagine staging
- > >> files.
- > >> Well, that isn't true. I spoke to someone on IRC who said he knows someone
- > >> who works for DMI who is writing similar software, and who just started it
- > >> last week. The DMI would not give me the number for this Canadian group. We
- > >> are having second thoughts about the DMI board.
- > >>
- > >Gee, it's too bad they don't just read ISL format - it contains everything
- > >that an Imagine stage contains, and more importantly, it's _documented_.
- > >
- > >Not to mention free. :-)
- >
- > I just wanted to mention that Glenn Lewis' T3DLIB can also read and write
- > Imagine staging files. It was a great help when creating a complex multi-frame
- > animation sequence for a recent contest. This functionality is not restricted
- > to the registered user's version (but please register anyway - it is very
- > much worth it!!!)
- >
- I agree - it's way cool, and well worth registering. But, his stage file
- support is not quite as complete as ISL (I just got done looking at his
- source). No FX chunk support, for one thing! And not free, quite. :-)
-
- > Charles
- >
- _john
-
- > ------------------------------------------------------------------------------
- > Charles Congdon Oracle Corporation
- > Internet: ccongdon@us.oracle.com Usenet: uunet!oracle!ccongdon
- > ------------------------------------------------------------------------------
-
-
- ##
-
- Subject: cycle part II
- Date: Tue, 16 Feb 93 22:29 EST
- From: "Robert A. Gougher" <RAG112@psuvm.psu.edu>
-
- I found out what the scaling problem was. If I scale or re-size a group in the
- detail editor, only the objects are scaled or resized - the axes stay the same
- size. Perhaps I am, out of ignorance, condeming this unjustly, but it seems to
- me that this represents a serious design flaw (or yet another serious design fl
- aw) with imagine. Especially when the cycle editor is part of the program. It i
- s unfortunate that one does not even have the option of modifying axes size on
- a group level. I don't see why this is impossible, as the objects
- scale nicely.
- ANyway, the result of this bug is that a properly grouped cycle object, once sc
- aled, becomes improperly grouped because the z axes are not the right size and
- thus are not in the correct alignment. The only solution seems to be picking ea
- ch individual object, after the group has been scaled, and then scale the axes
- one by one. This is unfortunate as the purpose of a group command is to elimina
- te the tediousness of doing the same thing to a group of objects. Perhpas someo
- ne can pass this on to impulse.
-
-
- RG
-
-
- ##
-
- Subject: Re: cycle part II
- Date: Wed, 17 Feb 1993 00:35:19 -0500 (EST)
- From: Wes Parham <parham@athena.cs.uga.edu>
-
- >
- Actually, Roger, the menu command [cycle setup] and/or [cycle shuffle]
- will facilitate you nicely. I've had most success blocking out my walk
- cycles and other human actions in detail first, then tweaking them in
- cycle later. [cycle setup], when chosen in pick groups mode and all
- groups picked, leaves your objects precisely where they sit, points the z
- axes at their parents AND scales them to the proper size. Using [cycle
- shuffle] will move the objects only, using their current axis sizes and
- alignments, showing you ahead of time what your grouped object will
- look like in cycle mode. (I've never had any real use for cycle
- shuffle, to be honest, but cycle setup is a great boon). Let me know
- how things turn out .
- wes~
- )
-
-
- ##
-
- Subject: Re: Stage/Action Enhancements?
- Date: Wed, 17 Feb 93 07:26:08 MST
- From: jeff.neugebauer@medtronic.com (Jeff Neugebauer)
-
- > Are you totally content with the Stage Editor?
- >
- > Are you totally content with the Action Editor?
- >
- > What features would you like to see added to the Stage Editor?
- >
- > What features would you like to see added to the Action Editor?
- >
- > What features would you like to see added to Imagine in the area of object
- > placement and movement over time? This question is intended to catch any
- > possible neat stuff which does not have a parallel in the current editors.
- >
- > Would you be interested in an add-on to Imagine which provided a much more
- > powerful graphical stage and action editor, if such a thing were to come
-
- John,
-
- No doubt the stage and action editors of Imagine could be improved. There are
- MANY times I have wished for grab and drag time lines, for sure. To answer
- your questions... I think ALL the editors could be improved. But, isn't
- that always true? Further, Yes, I would be intrested in an add on. I.S.L. alone
- has been very helpful to me.
-
- My wish list would include the following:
-
- 1. Grab and Drag, cut, copy and paste timelines, and to Grab, Drag, cut, copy
- and paste from another action editor (either on screen or via the clipboard)
- 2. The ability to scale an ENTIRE animation. i.e. you create an animation to run
- at 20 fps then decide to go to tape at 30 fps. Now what do you do? Go to each
- and every object and adjust the numbers. yuk! Why can't we just have a some
- kind of overall scale factor and or timeline scale factor?
- 3. The ability to access an object's timeline from the stage editor, rather than having to toggle between the stage and action editor. (May be in 3.0)
- 4. The ability to "Turn Off" objects in the stage when I don't need to see them.
- This would be used to speed up the redraws, 'make' command and quickrenders.
- 5. The ability to put a MORPHUS PROJECT FILE on the timeline instead of creating
- 20 megabytes of one Morphing object. The objects would thus come from the
- parent objects, be created on the fly and then deleted after the frame was
- rendered. This would enable many users with limited disk space to have MANY
- Morphus objects without the high overhead of huge object files and also would
- leave some room to render files to.
- 6. The ability to utilize boards such as the Rambrandt or Vivid24.
- 7. The ability to save the little wireframe anims from the stage.
- 8. The ability to manipulate all the objects, get them set just where you want
- and then hit "record" (kind of like Real3d) so all the objects are updated at once.
- 9. I probably have more.
-
-
- Jeff.
-
-
- ##
-
- Subject: Capturing Anims on Video
- Date: Tue, 16 Feb 93 15:52:03 EST
- From: bobl@graphics.rent.com (Bob Lindabury - SysAdm)
-
- rutgers!warren.mentorg.com!Shalini_Govil writes:
-
- > Hi all..
- > Recently I made an animation of around 800 frames using imagine .. ( as u may
- > recall, I had probems with my disk then, which is now fixed)..
- > I was wondering, how does one put the animation onto video and dub audio on i
- > The servie bureau told me that it would cost me approx $1800 to get it done
- > fram by frame. Is there a cheaper way to do this? I have an IV24 board which
- > comes with the G-Lock, so is tehre any way of using that?
- > Thanks a lot for the help
- > Shalini
-
- You can either make it a normal Amiga resolution Anim file and dump
- it in (almost) real time to video tape or you will need to do the
- single framing described above which *will* cost you some money if
- you go to a good 3/4" or beta house.
-
- Your other alternative is to purchase a good VTR or VCR and a
- Personal Single Frame recorder and dump the frames to tape yourself.
-
- Any way you cut it, dumping full resolution 24-bit images is going to
- cost you some money.
-
- -- Bob
-
- The Graphics BBS 908/469-0049 "It's better than a sharp stick in the eye!"
- ============================================================================
- InterNet: bobl@graphics.rent.com | Raven Enterprises
- UUCP: ...rutgers!bobsbox!graphics!bobl | 25 Raven Avenue
- BitNet: bobl%graphics.rent.com@pucc | Piscataway, NJ 08854
- Home #: 908/560-7353 | 908/271-8878
-
-
- ##
-
- Subject: cycle part III
- Date: Wed, 17 Feb 93 17:09 EST
- From: "Robert A. Gougher" <RAG112@psuvm.psu.edu>
-
- Thanks to wes for you advice on setup, but this isn't helpful since my Z axes s
- cale with each key. Perhaps the problem is my fault, because I'm not using the
- cycle editor as it was intended to be used, but my object it a spacship with re
- tracting gear and closing doors. So, i have a main object, the axis of which ha
- s connected to it other axes, to which are connected the gear and doors:
-
- 1 2
- *---*---*
- I I I
- 3I 4I 5I
- I I I
- As the gear comes up, z axis 3 becomes shorter, but the other two stay constant
- because the object must remain the same size. as the doors close, axis 1 gets
- shorter, but axis 2 gets longer (the front door is on the end of 4 and the back
- the end of 5) Hence, the forward door moves forward and the back doors move ba
- ckward. Then, when the doors vertical position is correct, axes 4 & 5 lengthen
- slightly to push the doors into their squares. The problem with cycle setup is
- that in sizing the Z axis, it would also alter the size of my objects, which I
- don't want. Although, perhaps if I grouped each z axis to its immediate parent
- (like I'm probably supposed to do), this wouldn't be a problem, but then the ax
- es are already connected and sized correctly, so setup is redundant.
- (My problem is not with building the object, it is with scaling it. Anyway, sca
- ling the individual pieces, although tedious, turned out to be effective)
- Thanx just the same for the response.
-
-
- ROB Gougher
-
-
- ##
-
- Subject: OLD animations, scenes, and objects for anonymous ftp
- Date: 17 Feb 1993 15:19:59 -0700 (MST)
- From: marvinl@amber.rc.arizona.edu (Marvin Landis)
-
- I don't think I am getting through to the imagine@email.sp.paramax.com address,
- but if you see this twice I am truly sorry.
-
- Most of this stuff isn't Imagine related, but I figured maybe someone
- would find something interesting here. Most of the Imagine objects were
- already available on hubcap, but there are a couple of objects (A10 and SR71)
- I never finished assigning attributes to, so I never released them before now.
- This is a message I posted to comp.sys.amiga.graphics yesterday, and just
- thought I would post it here, too.
- ------------------------------------------------------------------------------
-
- Several weeks ago I decided to gather up most of my old work (play?) on the
- Amiga, transfer them to my Sun workstation at work, and back them up on 1/4"
- tape. Now that all the dreary backup work has been done, I thought I would
- make all my animations, scenes, and objects available for anonymous ftp for
- a short time from my machine (amber.rc.arizona.edu - 128.196.76.26). Please
- try and restrict your transfers to non-work hours (6pm - 8am Mountain
- Standard Time), as this is the machine I work on during the day.
-
- Realize that I have not seriously worked on my Amiga in almost 3 years and
- these are pretty old animations. The animations were all done between
- 1987 - 1989, but there are some objects that I did create recently.
- These HAM animations just don't stack up to the DCTV animations I have seen,
- but they were pretty popular in their time. But I never worried about all
- the glitter, gloss, and reflections prevalent in most ray traced animations,
- I was mostly concerned with the movements and animation of the characters.
- Also realize that many of these animations run under Eric Graham's movie
- player, and I remember it never liked running under anything but a standard
- Workbench screen (no overscan, etc), so my guess is, some of these animations
- may not run under AmigaDOS 2.xx.
-
- So, if you would like a dose of the past and would like to see Amiguy practicing
- some basketball, doing his high bar routine, or windsurfing on some ocean waves,
- check out the animations (you might even find a couple animations that were
- never officially released). Or if you have always wanted to make Amiguy crash
- and burn during his gymnast dismount, or have the boing ball throw Amiguy
- through the basketball goal, grab the scene files for any of my animations
- and modify them to your hearts desire. All of the 3D scenes needed to
- recreate the Amiguy animations are available (if anyone still owns a Sculpt
- program).
-
- I don't care what you want to do with any of the things you find here. They
- are truly public domain animations, scenes, and objects. So help yourself to
- anything that looks interesting, but please try to restrict downloads to
- non-peak times. Below my signature is a list of all the things you will find.
-
- -----------------------------
- Marvin Landis
- marvinl@amber.rc.arizona.edu
- -----------------------------
-
-
- pub/amiga/anim_scenes:
-
- BThrow.lzh 2081241 Sculpt scene files for BoingThrows animation
- Bowl.lzh 52140 Turbo Silver cells for Bowling animation
- Circle.lzh 200801 Sculpt scenes and scripts for GoingInCircles
- Dunk.lzh 809396 Sculpt scenes and take for Doctor_A animation
- Gymnastics.lzh 3737908 Sculpt scenes and take for Gymnast animation
- WaveSail.lzh 1782904 Sculpt scenes and takes for WaveSailing animation
-
-
- pub/amiga/animations:
-
- BThrowsIII.lzh 378324 Random Boing Throws (Sculpt and Director)
- BoingThrows.lzh 190713 Late Night Boing Throws (Sculpt-3D)
- Bowling.lzh 1084758 X-Specs 3D Strike (Turbo Silver SV)
- Circles.lzh 343973 Going In Circles (Sculpt-3D)
- Doctor_A.lzh 302075 Doctor A (Sculpt-Animate 4D)
- Gymnast.lzh 419027 Gymnast (Sculpt-Animate 3D)
- HotAir.lzh 57908 Hot Air Balloons and Friend (Aegis Animator)
- Tutorial.lzh 87471 Trad. Animation Techniques in Amiga Anims (Director)
- WaveSailing.lzh 916030 Wave Sailing with AmiVision (Sculpt and Director)
- WireGymnast.lzh 196065 Wireframe Gymnast 500 frame (Sculpt-Animate 3D)
-
-
- pub/amiga/objects/Imagine:
-
- A10.lzh 41502 A-10 attack plane
- AcesHigh.lzh 59581 20 panel hot air balloon with 4 brushmaps
- Balloonacy.lzh 16557 8 panel hot air balloon
- Dulcimer.lzh 92782 Appalachian mountain dulcimer (3-string)
- GentleGiant.lzh 15309 8 panel hot air balloon
- Gondola.lzh 72250 Detailed hot air balloon gondola with 1 brushmap
- JollyRoger.lzh 61427 20 panel hot air balloon with 1 brushmap
- RGB.lzh 28060 16 panel hot air balloon
- RainbowRyder.lzh 26294 16 panel hot air balloon
- SR71.lzh 28003 SR-71 spy plane
- SmallWorld.lzh 41571 12 panel hot air balloon with 1 brushmap
- Twister.lzh 29101 20 panel hot air balloon
-
-
- pub/amiga/objects/Sculpt:
-
- Amiga2000.lzh 36183 Amiga 2000 case w/2 floppies, hard disk, and keyboard
- Amiguy.lzh 28054 Humanoid object with baseball cap
- Basket.lzh 25500 Basketball rim and net
- BatGuy.lzh 39252 Amiguy's secret crime fighting identity
- BowlingPin.lzh 2710 Bowling pin
- HangGlider.lzh 2083 Hang glider
- HotAir.lzh 32347 Two hot air balloons
- Reflector.lzh 39502 Amiguy in a very thoughtful pose
- Saguaro.lzh 50212 Giant saguaro cactus
- Sailboards.lzh 15905 Two sailboards
-
-
- pub/amiga/objects/Silver:
-
- AcesHigh.lzh 22996 20 panel hot air balloon with 4 brushmaps
- Aurora.lzh 19246 20 panel hot air balloon
- Balloonacy.lzh 19569 8 panel hot air balloon
- Balloonist.lzh 16281 Amiguy posing as a hot air balloonist
- Cheers.lzh 14299 12 panel hot air balloon with 1 brushmap
- GentleGiant.lzh 18516 8 panel hot air balloon
- HeartsAfloat.lzh 17974 12 panel hot air balloon with 1 brushmap
- JollyRoger.lzh 21166 20 panel hot air balloon with 1 brushmap
- Nizhoni.lzh 21557 20 panel hot air balloon with 1 brushmap
- RGB.lzh 30591 16 panel hot air balloon
- RainbowRyder.lzh 28746 16 panel hot air balloon
- RisingStar.lzh 22421 20 panel hot air balloon with 1 brushmap
- Roadrunner.lzh 15545 12 panel hot air balloon
- StarsStripes.lzh 24567 20 panel hot air balloon with 2 brushmaps
- Timberline.lzh 23656 20 panel hot air balloon with 1 brushmap
- Twister.lzh 31652 20 panel hot air balloon
- WorldBalloon.lzh 24729 12 panel hot air balloon with 4 brushmaps
- Zia.lzh 15442 12 panel hot air balloon with 1 brushmap
-
- ----------------------------
- Marvin Landis
- marvinl@amber.rc.arizona.edu
-
-
- ##
-
- Subject: Re: Computer Graphics World
- Date: Thu, 18 Feb 93 10:36:28 EST
- From: Mark Thompson <mark@westford.ccur.com>
-
- > I can't seem to find any store around where I live that sells
- > Computer Graphics World, can someone please send me some info so I
- > can get a subscribtion or something?
-
- For subscription enquiries:
- (918) 835-3161 ext. 400 or
- (800) 582-6950
- %~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~%
- % ` ' Mark Thompson CONCURRENT COMPUTER %
- % --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics %
- % ' Image ` ...!uunet!masscomp!mark Hardware Architect %
- % Productions (508)392-2480 (603)424-1829 & General Nuisance %
- % %
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-
- ##
-
- Subject: Re: OLD animations, scenes, and objects for anonymous ftp
- Date: 18 Feb 1993 13:49:56 -0700 (MST)
- From: marvinl@amber.rc.arizona.edu (Marvin Landis)
-
- Yesterday I announced the site where I was putting all my old
- animations and objects for anonymous ftp. Well, someone pointed out to
- me (thanks "Bugs" :-) that using mget to get multiple files was not
- working correctly. I was using an ls replacement that listed file
- descriptions along with the file names, and this is what was messing up
- mget. So, if you tried to ftp the files with mget and had problems,
- try again as I have put the standard ls back in the ftp account. Sorry
- for the problem.
-
- In case you missed the first announcement, and you want to look around, the
- machine name is amber.rc.arizona.edu (128.196.76.26) and all the files can
- be found in the appropriate directories in pub/amiga. A short description
- of all the files can be found in pub/amiga/INDEX.
-
- ----------------------------
- Marvin Landis
- marvinl@amber.rc.arizona.edu
-
-
- ##
-
- Subject: Questions about Logos
- Date: Thu, 18 Feb 93 15:38:23 CST
- From: set@matt.ksu.ksu.edu (ViSioNary Gfx)
-
- Im starting a small graphics business here in my local town.
-
-
- I have a few questions about making logos,chargin etc.
-
- Here is the way I see that logos can be made.
-
- first of all your client has a picture of the logo he wants and you can
- basically scan his logo in and use pixel 3d to convert it to a 3d obj.
- Then do a bit of touching up on the logo points etc.
-
- or you can start from scratch and make a logo in a paint program and
- then do the same as above.
-
- when a logo is traced do u make the background color black? so that it
- can be genlocked over video?
-
- any other hints or tips on logo creations would be apperciated.
-
-
- now my first client is at my local university.
-
- I need to know prices ranges to charge them for my work.
-
- Any info on this would help
-
- Steve
- ViSioNary Graphics.
-
-
- ##
-
- Subject: Vanishing points
- Date: Thu, 18 Feb 93 13:50:20 MET
- From: tplonka@ii.uj.edu.pl (Tomasz Plonka V rok)
-
- D. Tiberio wrote he had had problems with vanishing points of big objects.
-
- I had the same problem recently. An object created with a program
- was of no use when loaded into Imagine. The transformation requester showed its
- size x=2360, y=0, z=1. But the object was not visible until I zoomed
- in maximally. But resizing the objects maked no effect - no matter
- if I did it manually or by the transformation requester.
-
- Tomasz Plonka
-
- ##
-
- Subject: Re: Doing 'Real' work with Imagine
- Date: Wed, 17 Feb 93 15:58:16 PST
- From: R.Collett@nesbbx.rain.com (**)
-
- In <MAILQUEUE-101.930211180208.608@gab.unt.edu>, "Mike Jiang" <MJIANG@gab.unt.edu> writes:
- > Hi everyone,
- > I was wondering, does anyone out there use imagine to do work for
- > money??? If you do, what kind of work to you do?(logos, local cable
- > stuff, etc...) What do you charge for the different kinds of work?
- > What type of setup do you have? What size city do you live in? And
- > most importently, how do you go about getting your clients???
- >
- > I know that's a lot of questions, but I would really appriciated
- > if you would answer. Please email me or post to the list.
- >
- > Thanks
- >
- >
- > Mike Jiang
- >
- > ----------------------------------------------------------------------
- > | "Cogito cogito ergo cogito sum." | email==> mjiang@gab.unt.edu |
- > | "I think that I think, | or ij61@vaxb.acs.unt.edu |
- > | therefore I think that I am." | |
- > ----------------------------------------------------------------------
- >
- >
- >
-
-
- I am very intrested in the answers to these questions myself. I'm
- starting a business in Portland, Oregon, and I'm finding It hard to come
- up with prices that I can quote. What kind of pricing schemes are used?
-
- ----------------------------------------------------------------------------
- R.Collett@nesbbx.rain.COM Amiga Animator, President of PSI Animations
- ----------------------------------------------------------------------------
-
-
- ##
-
- Subject: Impulse Gazette
- Date: Thu, 11 Feb 93 19:43 GMT
- From: Jacek Artymiak <jartymiak@cix.compulink.co.uk>
-
- Hello,
-
- I sent my registration card to Impulse in December and
- I haven't heard anything from them since. I thought that
- I would receive Impulse Gazette but it seems that something's
- gone wrong.
-
- Is it normal?
-
-
- Jacek
-
-
- ##
-
- Subject: Re: Questions about Logos
- Date: Thu, 18 Feb 1993 23:13:25 -0500 (EST)
- From: Wes Parham <parham@athena.cs.uga.edu>
-
- >
- > first of all your client has a picture of the logo he wants and you can
- > basically scan his logo in and use pixel 3d to convert it to a 3d obj.
- > Then do a bit of touching up on the logo points etc.
- >
- I always found Pixel-Bitmap-Extrusions to be agonizingly rough despite
- constant tweaking of the settings. Perhaps I have been too impatient,
- but I prefer to build many logos by hand to utilise the geometric
- perfection of built in primitives: disks,tubes, regular and efficient
- rectangular prisms with a rational nuber of faces. besides, the sane
- type faces are basically based on one to three primitive 'shapes' that
- need only be built once... For example, a rectangular box can be
- modified from a lower case 'l' to become the upright portion of a 'b', a
- 'd', a capital 'P','B','L', the uprights of a capital 'H', and so on...
- the payoff in time, for me, is the sheer smoothness around round
- letters based on primitives!
- >
- > when a logo is traced do u make the background color black? so that it
- > can be genlocked over video?
- In a word, yes: more specifically, you'll want it to be 'color zero'. In
- the DPAINT pallete, for example, colour zero is the first colour in the
- top of the leftmost column. Typically black (0,0,0 in all guns) but it
- could just as readily be chartreuse. If it is being taped and THEN
- keyed over something, you'd have to find out precisely what colour to
- >
- > I need to know prices ranges to charge them for my work.
- >
- A university? and they're going to pay you? :-)
- take care, steve, and let me know how it goes! wes~
-
-
- ##
-
- Subject: Questions about Logos
- Date: Fri, 19 Feb 93 07:52:33 EST
- From: Adam Benjamin <A.Benjamin@mi04p.zds.com>
-
- I would be interested to hear what/how others are charging for this
- type of service as well. Please post replys to the list or send
- them to me too.
-
- ************************************************************
- * Adam Benjamin A.Benjamin@mi04.zds.com *
- * Christian Animator AF987@yfn.ysu.edu *
- * Disclaimer: Nothing I say means anything to anyone that *
- * might take it to mean something I didn't! *
-
-
- ##
-
- Subject: Re: Doing 'Real' work with Imagine
- Date: Fri, 19 Feb 93 9:41:00 CST
- From: drrogers@camelot.b24a.ingr.com (Dale R. Rogers)
-
- |> I was wondering, does anyone out there use imagine to do work for
- |> money??? If you do, what kind of work to you do?(logos, local cable
- |> stuff, etc...) What do you charge for the different kinds of work?
- |> What type of setup do you have? What size city do you live in? And
- |> most importently, how do you go about getting your clients???
- |>
- |>
- |>
- |>
- |
- |
- |I am very intrested in the answers to these questions myself. I'm
- |starting a business in Portland, Oregon, and I'm finding It hard to come
- |up with prices that I can quote. What kind of pricing schemes are used?
- |
- |
-
- I am interested as well. If someone out there has learned the
- hard way how to price themselves, and would be willing to share
- that will the IML, that would be great.
-
- |
- |----------------------------------------------------------------------------
- |R.Collett@nesbbx.rain.COM Amiga Animator, President of PSI Animations
- |----------------------------------------------------------------------------
- |
-
-
- _____________________________^_____________________________
- __ __
- ____ ____
- _____________________________ _____________________________
- dale r. rogers
- dale@camelot.b24a.ingr.com
-
-
- ##
-
- Subject: Corrupted Object Points...
- Date: 9 Feb 93 20:14:31 EST
- From: dtiberio@xamiga.linet.org (David Tiberio) (David Tiberio)
-
- In an article, Alex <src4src!mcdhup!rutgers!csv.warwick.ac.uk!esuoj> writes:
-
- >Hi all you Imaginers out there,
- >
-
- >I've been having a spot of bother with some of my objects lately... Every
- >so often 1 or 2 points will suddenly become corrupt. It just seems to shoot
- >of into nowhere, miles away from its orignal postion. If I then go into
- >point
- >edit mode and move it back again it either becomes corrupted again, or
- >another
- >point goes walkabouts. This is relly beginning to get to me as it only seems
- >to happen on my best objects =:o(
- >
-
-
- I have the same problem when using paths over a few hundred or
- thousand segments. Points vanish and the path leads to nowhere, plus I get
- huge loops that are not visible unless I zoom out a lot. I could fit 20
- objects inside one loop, and I get hundreds of loops. And it reports the size
- of my axis as being 31.x, NA, 31.x.
-
- .s
-
-
- -------------------- Via Amiga Graphics BBS (516) 473-6351 --------------------
- David Tiberio // Amiga Graphics BBS (516) 473-6351
- dtiberio@xamiga.linet.org // NO SUPRA MODEMS --- BY POPULAR REQUEST
- Long Island, New York \X/ USENET - 3D - Music - Fonts - Pics - Utils
- --
-
-
- ##
-
- Subject: Re: Computer Graphics World
- Date: Fri, 19 Feb 93 10:42:22 EST
- From: Mark Thompson <mark@westford.ccur.com>
-
- This was sent as a personal enquiry to me but I thought others on the list
- who aren't familiar with CGW might want to know....
-
- "G.Coulter" <G.Coulter@daresbury.ac.uk> writes:
- > Hi Sorry to bother you ... But could you tell me beifly
- > what this magazine covers, is it advanced graphics ie
- > maths based, animation based, or just general articals
- > from the world of Digital Graphics & Animation.
-
- The magazine is more geared toward CG fans, users, managers, purchasers,
- etc rather than programmers, implementors, and designers. You won't find
- any equations, algorithms, or techniques in CGW. What you will find is
- articles on the latest equipment, projects, software, research (without
- getting to technical), films, and applications. Topics include virtual
- reality, CAD, architectural modelling, simulation, broadcast animation, etc.
- All computer platforms are pretty much represented, but since the magazine
- tends to gravitate to the most glitzy stuff, that means workstation graphics
- get more attention. However, PCs are definitely covered as was thoroughly
- evidenced by last months issue with all the Babylon 5 and Amiga/LightWave
- coverage. There is also a gallery to show off CG work from various artists.
- Its also a great resouce for ads of CG products. Going rate is $36 a year,
- but it is free to a select few in the CG profession.
- %~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~%
- % ` ' Mark Thompson CONCURRENT COMPUTER %
- % --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics %
- % ' Image ` ...!uunet!masscomp!mark Hardware Architect %
- % Productions (508)392-2480 (603)424-1829 & General Nuisance %
- % %
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-
- ##
-
- Subject: Re: Questions about Logos
- Date: Fri, 19 Feb 93 10:01:16 EST
- From: Mark Thompson <mark@westford.ccur.com>
-
- > I always found Pixel-Bitmap-Extrusions to be agonizingly rough despite
- > constant tweaking of the settings.
-
- The new Pixel Pro, while somewhat buggy, has really improved the quality
- of bitmap autotracing. For logo creation from scanned imagery, I couldn't
- more highly reccommend it. Many people also get it for object conversion
- which it also does, but InterChange Plus is far better for that.
- %~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~%
- % ` ' Mark Thompson CONCURRENT COMPUTER %
- % --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics %
- % ' Image ` ...!uunet!masscomp!mark Hardware Architect %
- % Productions (508)392-2480 (603)424-1829 & General Nuisance %
- % %
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-
- ##
-
- Date: 9 Feb 93 20:01:27 EST
- From: dtiberio@xamiga.linet.org (David Tiberio)
-
- >From src4src!mcdhup!rutgers!csv.warwick.ac.uk!esuoj Tue, 9 Feb 93 20:01:25 EST (David Tiberio)
- From: Alex <src4src!mcdhup!rutgers!csv.warwick.ac.uk!esuoj> (David Tiberio)
- To: imagine@email.sp.paramax.com, shell.portal.com!imagine,
- imagine@email.sp.paramax.com
- Subject: Corrupted Object Points...
-
- Hi all you Imaginers out there,
-
- I've been having a spot of bother with some of my objects lately... Every
- so often 1 or 2 points will suddenly become corrupt. It just seems to shoot
- of into nowhere, miles away from its orignal postion. If I then go into point
- edit mode and move it back again it either becomes corrupted again, or another
- point goes walkabouts. This is relly beginning to get to me as it only seems
- to happen on my best objects =:o(
-
- I'm using Imagine 2.0 on an A2000, with a GVP 22MHz combo card, 9Megs of 32-
- bit fast ram (on the combo), and 1meg of Chip. Two Quntum SCSI HD's, an A2286
- Bridge-Board and a SVGA card for the Bridge-Board.
-
- This problem only seems to occur randomly and on faily large, grouped objects.
-
- Cheers in advance for any help,
- Alex...
-
- ------------------------- #include <.signiture.h> --------------------------
- ****************************************************************************
- Alex Craig. /// CSE Student, Warwick Uni. GB
- "MayTheSkyNeverFallOnYourHead!" \\\/// esuoj@csv.warwick.ac.uk
- -Cheif Vitelsatistix \XX/ AMIGA eezer@dcs.warwick.ac.uk
- ****************************************************************************
-
-
- ##
-
- Subject: Re: Vanishing Points
- Date: Thu, 11 Feb 93 14:53:10 EST
- From: ad99s461@sycom.mi.org (Alex Deburie)
-
- Quoting leon@stack.urc.tue.nl (Leon Woestenberg), on Thu, 11 Feb 1993:
- > Well, the same for me. It occurs that it only goes wrong when I import an
- > object from another Imagine fan, or from editing packages as Vertex.
- > The edges describing a face dissappear far of screen. Zooming, panning
- > etcetera doesn't have any effect, as the points have unlimited positions.
- > BTW, I haven't checked this with the transform requester yet, I'll do so
- > when I get this problem again.
-
- There are a couple of things that could possibly cause this problem.
- The first would be an object with an edge defined between two
- vertices, one of which doesn't exist. For example, suppose you had
- 1233 vertices in an object and an edge was defined as being between
- point numbers 833 and 1234. Since the point # 1234 does not exist,
- Imagine has no coordinates for it and can come up with some random,
- or very wierd results.
-
- The second could have to do with the fact that Imagine stores points
- in files as scaled integers. This limits the max and min allowable
- values for coordinates (ie. you can't have a vertex defined with
- coordinates beyond +-2^31). If vertices are defined with coordinates
- this large they will "overflow", which could cause some nasty
- problems.
-
- Depending on what version of Vertex your friendly Imagine fan is
- using, there could be some problems there - namely with loading and
- saving Imagine objects with different scales. The latest version,
- 1.73.1, has no such problem that I'm aware of.
-
- If you could uuencode one of these problem objects I'd be more than
- happy to take a look at one. I would like to help.
-
- ---------------------------------------------------------------------
- "Right then. Aside from multitasking, animation, multiple screens,
- optional icon and/or command line modes, a blitter, emulators for
- most other computers, 4096 colors, and affordable graphics software,
- what has the Amiga ever done for us?"
- ---------------------------------------------------------------------
- Alex Deburie ________________________________________ The Art Machine
- ad99s461@sycom.mi.org ___________________ These ARE my personal views
-
-
- ##
-
- Subject: *ntelOutside
- Date: Fri, 19 Feb 1993 17:47:18 +0100 (MET)
- From: leon@stack.urc.tue.nl (Leon Woestenberg)
-
- Hi Imagineers!
-
- I've got some nice stuff for you all, but it has little to do with Imagine.
- It are drawings of the Intel logo, in which the 'Inside' has changed to
- 'Outside'...:)
-
- The archive contains a ProDraw vector clip, two WB backdrops and a large
- bitmap: great for converting into Imagine!
-
- Let me know if you're interested, I'll UUencode this if you want it )of
- course you do!). BTW, the time before I'll be able to send it, is about one
- week (exams, carnaval etc...:)
-
- Leon (leon@stack.urc.tue.nl)
-
-
- ##
-
- Subject: Re: Vanishing points
- Date: Fri, 12 Feb 93 00:54:54 CST
- From: mikel@inqmind.bison.mb.ca (Michael Linton)
-
- It's interesting...I keep hearing about all these people who get these
- objects with points that dissapear, but I've been using Imagine 2.0 since
- it was first released (and 1.1 before that), and have NEVER encountered
- this problem before. I use Imagine almost everyday of my life, and have
- been for the past 2 years or so. Perhaps it's because I keep cycling
- through the same 45 projects I have on the go right now. :) I know there
- was a problem importing Forms objects from 1.1 to 2.0, but other than
- that I haven't had any problems like people have been describing.
- <he says as he goes to load his most prized object, and all these points
- will be scrambled all over the place :) >
-
-
- ------------------------------------------------------------------------
- "...even the stuff you taught me, has been pushed back into the dark
- recesses of my mind... Need a candle or two (rendered of course, as
- my light source) to find all that buried info again..."
-
- -- Barb Hall on learning Imagine
-
-
- ##
-
- Subject: Capturing Anims on Video
- Date: Tue, 16 Feb 93 15:55:11 EST
- From: bobl@graphics.rent.com (Bob Lindabury - SysAdm)
-
- rutgers!thunder.sim.es.com!dingebre (David Ingebretsen) writes:
-
- >
- > Unfortunately, unless your IV24 board will play back in real time, you
- > will have to single frame record.
- >
- > If you can use a resolution that will play back in real-time on the
- > IV24, all you will need is a genlock and a VCR. To dub the audio, you
- > will need a vcr that allows audio dubbing. Many high end consumer
- > vcr's will do this.
- >
- > An entry single frame recording system will run about $6000 to $8000
- > street price and would include something like:
- >
- > Panasonic AG7750 w/time code ($5500 or more)
- > Personal SFC ($400)
- > Frame Buffer (you already have the IV24)
- >
- > The Panasonic deck is an S-VHS deck that has built in TBC and an
- > optional SMPTE time code generator/reader (the TBC only helps on
- > playback).
-
- I forgot to mention that you can purchase OpalVision and convert your
- 24bit files to Opal Anim format and then play them back in real time.
-
- This would *probably* be your most cost effective solution.
-
- -- Bob
-
- The Graphics BBS 908/469-0049 "It's better than a sharp stick in the eye!"
- ============================================================================
- InterNet: bobl@graphics.rent.com | Raven Enterprises
- UUCP: ...rutgers!bobsbox!graphics!bobl | 25 Raven Avenue
- BitNet: bobl%graphics.rent.com@pucc | Piscataway, NJ 08854
- Home #: 908/560-7353 | 908/271-8878
-
-
- ##
-
- Subject: Re: Capturing Anims on Video
- Date: Fri, 19 Feb 93 17:03:40 EST
- From: Mark Thompson <mark@westford.ccur.com>
-
- > rutgers!thunder.sim.es.com!dingebre (David Ingebretsen) writes:
- > > An entry single frame recording system will run about $6000 to $8000
- > > street price and would include something like:
- > > Panasonic AG7750 w/time code ($5500 or more)
- > > Personal SFC ($400)
- > > Frame Buffer (you already have the IV24)
-
- Another possibility is the Sony EVO-9650, a single frame capable Hi-8 deck
- that is in the $4-5K range.
-
- Bob Lindabury write:
- > I forgot to mention that you can purchase OpalVision and convert your
- > 24bit files to Opal Anim format and then play them back in real time.
- > This would *probably* be your most cost effective solution.
-
- Provided ofcourse you have the RAM needed for all that 24bit imagery. Does
- the OpalVision require 24bit anims to run out of board memory. It occurs to
- me that the bandwidth requirements for 24bit animation would FAR exceed
- any data rates from chip/fast RAM to the OpalVision board without a Zorro
- bus interface.
- %~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~%
- % ` ' Mark Thompson CONCURRENT COMPUTER %
- % --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics %
- % ' Image ` ...!uunet!masscomp!mark Hardware Architect %
- % Productions (508)392-2480 (603)424-1829 & General Nuisance %
- % %
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-
- ##
-
- Subject: Re: Questions about Logos
- Date: Fri, 19 Feb 93 12:21:19 PST
- From: mnemonic@netcom.com (Rev Lebaredian)
-
- >
- > > I always found Pixel-Bitmap-Extrusions to be agonizingly rough despite
- > > constant tweaking of the settings.
- >
- > The new Pixel Pro, while somewhat buggy, has really improved the quality
- > of bitmap autotracing. For logo creation from scanned imagery, I couldn't
- > more highly reccommend it. Many people also get it for object conversion
- > which it also does, but InterChange Plus is far better for that.
-
- It also helps if you are using a high-res bitmap. I found I get the best
- results when I use pagestream and print to an IFF file at 300DPI. From
- there I grab the file and convert it in PixelPro... The program can more
- easily recognize curves when you have a higher resolution image.
-
- --
- --------------------------------------------------------------------------------
-
- "My moral standing is lying down."
- mnemonic@netcom.netcom.com
-
-
- ##
-
- Subject: Re: Imagine Newsletter
- Date: Sat, 20 Feb 93 01:06:42 CST
- From: Owen_Mckeith%saug@access.usask.ca (Owen Mckeith)
-
- In a message dated Sat 20 Feb 93 0:46, Jacek Artymiak <access.usask.ca!jar
- wrote:
-
- JA> Hello,
-
- JA> I sent my registration card to Impulse in December and
- JA> I haven't heard anything from them since. I thought that
- JA> I would receive Impulse Gazette but it seems that something's
- JA> gone wrong.
-
- JA> Is it normal?
-
- I sent my registration card away a year ago, and got my first Gazette
- today!
-
- JA> Jacek
-
- ....Owen
-
- -- Via DLG Pro v0.995
-
-
- ##
-
- Subject: Re: Questions about Logos
- Date: Sat, 20 Feb 93 11:30:20 MET
- From: amipb@amipb.gna.org (Philippe Berard)
-
- Hello ViSioNary (ViSioNary Gfx). On Feb 18, you have written :
-
- > I have a few questions about making logos,chargin etc.
- >
- > first of all your client has a picture of the logo he wants and you can
- > basically scan his logo in and use pixel 3d to convert it to a 3d obj.
- > Then do a bit of touching up on the logo points etc.
- >
- > or you can start from scratch and make a logo in a paint program and
- > then do the same as above.
- >
- > when a logo is traced do u make the background color black? so that it
- > can be genlocked over video?
-
- At least over a color-0 background, no matter it's color. Color, though
- is important if you have a reflective logo. In this case, the best
- and more impressive thing you can do is an environment maping.
-
- > I need to know prices ranges to charge them for my work.
-
- This depends on your graphic skills, and I don't know how much
- american people pay for this kind of stuff.
-
- Sincerely,
- -- Philippe
-
- .----------------------------------------------------------------------------.
- | Philippe Berard (French Amiga User) | UseNet : amipb@amipb.gna.org |
- | "They hold a cup of wisdom, | -> Please don't send mails |
- | But there is nothing within" (Kate Bush). | >50 Ko ! |
- `----------------------------------------------------------------------------'
-
-
- ##
-
- Subject: Re: *ntelOutside
- Date: Fri, 19 Feb 93 15:11:41 -0500
- From: griffin@egr.msu.edu
-
- It are drawings of the Intel logo, in which the 'Inside' has changed to
- 'Outside'...:)
-
- Or, how about: Surgeon General's Warning: Intel Inside!
-
- Dan Griffin "If you insist on fairness before you do anything,
- griffin@egr.msu.edu you're never going to get anything done" - rlimbaugh
-
-
- ##
-
- Subject: Re: Computer Graphics World
- Date: Fri, 19 Feb 93 14:31:35 CST
- From: steve@ho.sp.paramax.com (Steve Mund)
-
- Mark says:
- >but it is free to a select few in the CG profession.
-
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
-
- Does anyone know what the criteria is for this?
-
- >From what I have seen, it's a nice mag...and one worth
- the subscription price... but for FREE....it would be even
- nicer. :-D
-
-
- Steve
-
-
- ##
-
- Subject: Re: Corrupted Object Points...
- Date: Fri, 19 Feb 93 15:46:08 CST
- From: tes@gothamcity.jsc.nasa.gov (Thomas E. Smith)
-
- I may have had a similar problem once. I had an object where some points
- would be miles away. And when I tried to move, or rotate the object, my
- computer would reboot! I fixed it though by running merge on the object.
-
- Tom Smith
-
-
- ##
-
- Subject: Vivid, Editmaster, A4000
- Date: Sat, 20 Feb 1993 13:13:18 -0500
- From: "Mr. Scott Krehbiel" <scott@umbc.edu>
-
- Howdy folks,
- I'm wondering about the neato cards that claim to make a super workstation
- out of an Amiga (like Digital Editmaster, Vivid 24, and Opalvision)
-
- Does anyone know if these puppies will work in an A4000? Or should I
- quickly buy an A2000 while they're going for around $600??
-
- I do plan on one day building a pretty awesome rendering workstation,
- and probably spending near 10,000 to do it. What do you think?? Is
- the A4000 being incorporated into the plans of said hardware developers,
- or do you think the industry will somewhat hold out for the mythical
- High End Amigas (5 megs chip, 24-bit color standard, 16-bit audio, etc.)
-
- I'm currently using an A500 (It's not my fault - I'm a student) and
- considering whether to buy an A2000, A1200, PP&S '040 for my 500, or
- REALLY save up for an A4000.
-
- ( I figure this is Imagine-related, since it deals with rendering machines )
-
- Thanks in advance for any info
- Scott Krehbiel (my other computer is an Iris)
- scott@umbc4.umbc.edu
-
-
- ##
-
- Subject: Flickering Objects
- Date: Fri, 19 Feb 93 09:42:40 EST
- From: Shalini_Govil@warren.mentorg.com
-
- Hi..
- While animating frames, I noticed that some objects seem to flicker..
- On closer inspection of each frame, I found that in the rendered objects, the
- pixels are moving around, leading to a flickering effect..
- It looks horrible, is there any way to prevent this from happening?
- It usually happens more to objects I have created, and when the object
- is moving..
- Thanks in advance
- Shalini
-
-
- ##
-
- Subject: Re: Flickering Objects
- Date: Sun, 21 Feb 93 11:20:47 -0500
- From: pjfoley@sage.cc.purdue.edu (PJ Foley)
-
- in> From: Shalini_Govil@warren.mentorg.com
- > Message-Id: <9302191442.AA04490@govil.Warren.MENTORG.COM>
- Says:
-
- >Hi..
- >While animating frames, I noticed that some objects seem to flicker..
- >On closer inspection of each frame, I found that in the rendered objects, the
- >pixels are moving around, leading to a flickering effect..
- >It looks horrible, is there any way to prevent this from happening?
- >It usually happens more to objects I have created, and when the object
- >is moving..
- >Thanks in advance
- >Shalini
-
- Sometimes, if using HAM mode to animate, you will get fringing,
- bad antialiasing, and by using the DITHER parameter in object attributes
- may contribute to an inconsistant look from one frame to another.
- But most importantly, do not use the ROUGHNESS parameter. From what I've
- been told, the algorythm that Impulse used to do this is "quick and dirty,"
- and leads to "ant crawl" on objects. To me, it looks like the objects
- are moving, while the roughness pattern stays still so the objects
- seem to swim under murky Jello(tm)!
-
-
- 1001001SOS1001001SOS1001001SOS1001001SOS1001001SOS1001001SOS1001001SOS1001001SOS
- "pigs we get what pigs deserve"- NIN | pjfoley@sage.cc.purdue.edu| This message
- "Are you talkin' to me? | New year's resolution: | inspected by
- Did you rub my lamp?" - Genie | Same as last year's. | No. 38
-
-
- ##
-
- Subject: Re: Impulse Gazette
- Date: Sat, 20 Feb 93 17:24:23 MET
- From: boinger@myamy.hacktic.nl (Paul Kolenbrander)
-
- On 11 FEB 1993 19:43:00 Jacek Artymiak said regarding Impulse Gazette:
-
- > I sent my registration card to Impulse in December and
- > I haven't heard anything from them since. I thought that
- > I would receive Impulse Gazette but it seems that something's
- > gone wrong.
- >
- > Is it normal?
-
- It shouldn't be. I just got the Winter 92/93 issue in. It seems
- Imagine PC is shipping and 3.0 is targeted for next month. :-)
-
- BTW, don't throw away the envelope it comes in. Your usernumber
- is on the label and you need that for upgrading. [All envelopes
- get thrown away in the paper-recycle bin when mail comes in, so
- I had to do a Search And Rescue mission for it. :-)]
-
- CYa, Paul
- --
- -Only those who attempt the absurd can acheive the impossible.
- --
- Paul Kolenbrander \ InterNet: boinger@myamy.hacktic.nl
- Turfveldenstraat 37 \ Fido: 2:284/114.3 Paul Kolenbrander
- NL-5632 XH EINDHOVEN | - - - - - - - - - - - - - - - - - -
- Voice: +31-40-415752 | Timezone:GMT+1 | Fax: +31-40-426446
-
-
- ##
-
- Subject: Demos of Morphous ????
- Date: Mon, 22 Feb 1993 15:01:27 +0100
- From: Hannes Heckner <hecknerh@informatik.tu-muenchen.de>
-
- Recently I heard something about a new software package from
- Impulse you can do morphing sequences with 3d objects. Is this
- thing availible (price etc.) and are there any demo anims
- on any ftp site ?
-
-
- Thanks a lot
- Hannes
-
-
- ##
-
- Subject: Re: Any news about PC Imagine and Imagine 3.0 ?
- Date: Mon, 22 Feb 1993 16:34:23 GMT
- From: David Oxley <oxleyd@logica.co.uk>
-
- I recently received my Impulse newsletter, and I'm in England. They seem to have
- written it in December. You should be getting yours RSN (real soon now :)
-
- It says Imagine for the PC is out and with what sounds like a few bug fixes,
- it's supposed to be the same as 2.0 for the Amiga - they're only shipping a
- little manual that gives you the differences between the two versions (price
- $100 upgrade).
-
- Regarding Amiga Imagine3.0, they say March 93 is what they're aiming for.
-
- Cheers,
- David Oxley.
-
-
- ##
-
- Subject: Re: Demos of Morphous ????
- Date: Mon, 22 Feb 1993 18:04:47 +0100 (MET)
- From: Markus Stipp <corwin@uni-paderborn.de>
-
- > Recently I heard something about a new software package from
- > Impulse you can do morphing sequences with 3d objects. Is this
- > thing availible (price etc.) and are there any demo anims
- > on any ftp site ?
-
- On fish 789 is a Demo-program called PongoDemo. This IS Morphus. The Demo
- runs only in PAL-resolution and has the Imagine-object-save function
- disabled. The Morphus program should run well on NTSC machines.
-
- --
-
- ...Markus Stipp !! (corwin@uni-paderborn.de)
-
-
- ##
-
- Subject: Morphus
- Date: Mon, 22 Feb 93 12:25:53 CST
- From: djm2@ra.msstate.edu (Daniel Jr Murrell)
-
- Hi,
- Ok, I'm dl-ing PongoDemo now. Exactly what does Morphus do? I was under
- the impression that it'd take two dissimilar objects and make them "morphable."
- Meaning, make them have the same # of points and faces, without actually
- changing their overall geometry. Am I wrong? If so, IS there such a program?
- Isn't Glenn and Steve working on such a thing? Thanks!
-
- Dan
-
-
- ##
-
- Subject: Imagine Gazette (HA HA HA)
- Date: Mon, 22 Feb 93 20:39 GMT
- From: Gary Whiteley - Amiga Shopper <drgaz@cix.compulink.co.uk>
-
- Well, was I a lucky boy this morning! Thanks to the wonderful
- postal services of the USA and UK I was privileged to be able
- to rip open a nice envelope from Minnesota and once more hold a
- copy of the Imagine Gaz .... Nope, must be the wrong thing -
- it says Impulse Graphics World here. Maybe it's for PC Imagine
- owners. Still, let's have a look anyway....
-
- Christmas. Credit Cards. Santa Claus. Politics. ????
-
- Ah - maybe this IS the right thing after all - a mention of
- Imagine 3.0....
-
- But I digress. WHAT THE HELL IS THIS CRAP! I *know* that Impulse
- aren't the most businesslike people around but this thing is
- real garbage. Spelling checkers? Pah! Grammar checkers? Pah!
- (Or are the rules of American grammar now made by random number generators?)
-
- What Impulse seem to need is a REALITY CHECKER. I mean, get real
- guys. Do you *REALLY* expect to make serious inroads into the
- (already) crowded PC market place with stuff like this? PC (and
- Mac users too) will treat it with contempt.
-
- Take a leaf out of Centaur's book. Start a BBS, listen to your
- customers. Treat them like living, breathing, THINKING, people.
-
- Look - I've got a spelling checker here if you really don't
- have one at Impulse. E-mail me the text and I'll run it through.
- But PLEASE - don't waste trees with stuff like this again.
-
- Sad to say, but without folks like Steve Worley propping it up,
- Imagine (great program though it is - I use it almost every day)
- would probably be down the tubes. Poor manuals, indifferent
- Tech support (at least in my limited experience) and now this.
-
- I hate to be negative about stuff like this - after all it affects
- MY livelihood too - but I really just couldn't let this one pass.
-
- Gary
-
- PS - To be completely fair I've posted a copy of this directly
- to Impulse because it annoys me so much.
-
- Flame mode off.
-
- (NB I tried posting this last week on
- Imagine@email.sp.paramax.com but it never made it....)
-
-
- ##
-
- Subject: 68060s
- Date: Mon, 22 Feb 93 14:17:05 CST
- From: tes@gothamcity.jsc.nasa.gov (Thomas E. Smith)
-
- I've been hearing roumors of a 68060 comming out. It was supposedly far enough
- along that they decided to skip the 68050. Can anyone confirm these roumors?
- If so is there a date set for release?
-
- Tom
-
- ____________________________________________________________________________
- | It's not my damn planet, understand | Tom E. Smith |
- | Monkey Boy?!! John Bigbootey | tes@gothamcity.jsc.nasa.gov |
- ----------------------------------------------------------------------------
-
-
- ##
-
- Subject: Impulse, please take note.
- Date: Mon, 22 Feb 1993 17:36:40 -0500
- From: "Christopher Stevenson" <csteven@aries.phys.yorku.ca>
-
- Greetings, people.
-
- I, too, received the latest installment of what used to be
- called The Gazette. My comments will be few; I am ashamed.
- This piece of literary trash would never have made it past
- an initial proof-reading, had anyone ever bothered trying.
-
- Especially to those on computer networks, the (English)
- language is all one has to convey ideas and information.
- This is all you can use in newsletters, until they become
- CD-ROM "speakies" - the cute clip art does little.
-
- Please get your act together, Impulse, and treat your
- customers like intelligent people. You make reading information
- about your product - when you decide to let your customers
- know anything at all - a painful process.
-
- -The Electric Monk
-
-
- ##
-
- Subject: Newsletter.
- Date: Mon, 22 Feb 93 17:57:30 EST
- From: scott a king <sking@cis.ohio-state.edu>
-
- I wish that I got a copy of the newsletter to complain about. I bought
- Imagine sometime last summer and didn't get a registration card
- with it. I told the dealer and he said to send Impulse a copy of the
- receipt and viola I'm registered. It got sent in the beginning of
- September I believe and I have heard nothing from Impulse. Judging from
- the previous posts I expect to hear something from Impulse sometime this
- summer. sigh. I wonder if maybe they have the programmers go through the
- mail in their spare time?
- I for one hope that they spend some time in the 3.0 manual. If I get
- a great manual I don't mind not getting a newsletter.
-
- Just my rattling on since this ml has been guiet lately ;-)
-
- Scott King
- sking@cis.ohio-state.edu
-
-
- ##
-
- Subject: Re: Imagine Gazette (HA HA HA)
- Date: Mon, 22 Feb 93 17:19:51 CST
- From: setzer@ssd.comm.mot.com (Thomas Setzer)
-
- drga@cix.compulink.co.uk said:
- > Christmas. Credit Cards. Santa Claus. Politics. ????
- >
- > Ah - maybe this IS the right thing after all - a mention of
- > Imagine 3.0....
- >
- > But I digress. WHAT THE HELL IS THIS CRAP! I *know* that Impulse
- > aren't the most businesslike people around but this thing is
- > real garbage. Spelling checkers? Pah! Grammar checkers? Pah!
- > (Or are the rules of American grammar now made by random number generators?)
-
- Yup, only thing I can figure is, they hacked into their university computer
- while they were still in school and managed to get out of taking English 101
- and 102. Its amazing how bad that stuff is.
-
- > Sad to say, but without folks like Steve Worley propping it up,
- > Imagine (great program though it is - I use it almost every day)
-
- Yeah, and from the conversation I had with the owner some time ago, they don't
- even appriciate Essence!!! He said something like "yeah, we looked at his code.
- It was very inefficient." or something like that. I was amazed at his
- unprofessional attitude and the lack of appriciation for what Steve and Co.
- have done for Imagine users and Imagine in general.
-
- > would probably be down the tubes. Poor manuals, indifferent
- ^^^^^^^^^^^^^
- Hmmm, kinda reminds you of their "gazette", doesn't it?
-
-
- > Tech support (at least in my limited experience) and now this.
- ^^^^^^^^^^^^^
- Is that what they call it?
-
- >
- > I hate to be negative about stuff like this - after all it affects
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- Somebodys gotta do it...
-
- > Gary
-
- Tom Setzer
- setzer@ssd.comm.mot.com
-
- "And of course, I'm a genius, so people are naturally drawn to my fiery
- intellect. Their admiration overwhelms their envy!" - Calvin
-
- "You polymorph into a tripe ration. Your dog eats you. You die." -tvs
-
-
- ##
-
- Subject: Re: 68060s
- Date: Mon, 22 Feb 93 13:00:15 -0800
- From: Always a rainbow <canaan@u.washington.edu>
-
- the naming/number of teh chip has more to do with marketting than anything else.
- I see it all too often that folks think 80486 and 68040 are in the same class
- and 68030 is only comparable to 80386.
- For teh same reason, I think Commodore should call teh next release of the OS
- AmigaOS version 18.67 or sumthing.
- oops. teh=the. (right hand slower than left hand error)
-
-
- ##
-
- Subject: Re: Demos of Morphous ????
- Date: Mon, 22 Feb 93 15:39:21 MST
- From: jeff.neugebauer@medtronic.com (Jeff Neugebauer)
-
- > Recently I heard something about a new software package from
- > Impulse you can do morphing sequences with 3d objects. Is this
- > thing availible (price etc.) and are there any demo anims
- > on any ftp site ?
- >
- >
- > Thanks a lot
- > Hannes
-
-
-
- Hannes,
-
- Morphus has been available for a few months now. It is VERY powerful for
- object manipulation. Morphus allows you to apply a series of events to an
- object (up to 99 events such as twist, shear, bend, rotate, morph) over any
- number of frames. When you are satisfied with the transformation(s), you save
- the series of objects to disk. This is the only part I don't like about Morphus.
- If the transfomation is for a duration of 30 frames then you must save 30
- objects, one for each frame. Then the objects are "Loaded" into the stage editor
- using a supplied utility. Standard stage editor control can be maintained on
- the Morphus object(s).
-
- The tutorial gives a good example of Morphus. You start with a plane, bend it to
- create a cylinder, then bend it again to form a torroid (over 30 frames I think)
- An image can be mapped to the plane to begin with and it will stay properly
- alligned on the object through the transformations. I was able to use this
- for a C.D. ROM company that I did some work for last month. The project was a
- Virtual Art Gallery. I had an image of a painting of a flag "hanging" on a wall.
- The painting moves towards the viewer as the wall flys out of the scene. Then
- the painting of the flag comes to life and starts waving like a real flag. After
- flapping for a few seconds I made it morph into a tube of paint. The tube of
- paint magically crushes and as it does spheres are expelled from the open end.
- The spheres opened up to reveal more paintings. This animation was done entirely
- in 3d and would have been nearly impossible without morphus. The morph from the
- flag to the tube however, required objects with an equal number of points.
- Controlling it was pretty easy though.
-
- Anyway, I think I paid about $60.00 U.S. for it in January. I bought it
- from Safe Harbor. Most of the mail order houses carry it but most were "out of
- stock" when I bought mine. I hope this helps all intrested. If you have any
- other ????'s feel free to email.
-
-
- Jeff
-
- jeff@medtronic.tmp.com
-
-
- ##
-
- Subject: Re: Morphus
- Date: Mon, 22 Feb 93 18:49:40 GMT
- From: glewis@pcocd2.intel.com (Glenn M. Lewis - ICD ~)
-
- >>>>> On Mon, 22 Feb 93 12:25:53 CST, djm2@ra.msstate.edu (Daniel Jr Murrell) said:
-
- Daniel> Ok, I'm dl-ing PongoDemo now. Exactly what does Morphus do?
- Daniel> I was under the impression that it'd take two dissimilar objects
- Daniel> and make them "morphable." Meaning, make them have the same #
- Daniel> of points and faces, without actually changing their overall
- Daniel> geometry. Am I wrong?
-
- I'm afraid I can't answer that, as all I have is rumors as to
- how Morphus works. However...
-
- Daniel> If so, IS there such a program? Isn't Glenn and Steve working
- Daniel> on such a thing? Thanks!
-
- Yes, Steve and I have been working on a general-purpose morph
- algorithm... I have not released it yet, as it is not ready. It has
- been a fair amount of time since we have worked on it, because of other
- hotter projects like Essence and (ooops, can't say yet). :-)
-
- -- Glenn
-
-
- ##
-
- Subject: Re: 68060s
- Date: Mon, 22 Feb 93 17:13:55 PST
- From: mnemonic@netcom.com (Rev Lebaredian)
-
- >
- >
- > I've been hearing roumors of a 68060 comming out. It was supposedly far enough
- > along that they decided to skip the 68050. Can anyone confirm these roumors?
- > If so is there a date set for release?
- >
- > Tom
- >
-
- Yeah, it is going to have two 64-bit channels, meaning it can execute
- two operations in one cycle! Let's see intel match this... I'm going
- to try to find out some more on it. See what I can dig up.
-
-
- --
- --------------------------------------------------------------------------------
-
- "My moral standing is lying down."
- mnemonic@netcom.netcom.com
-
-
- ##
-
- Subject: Re: Flickering Objects
- Date: Mon, 22 Feb 93 10:35:34 EST
- From: Shalini_Govil@warren.mentorg.com
-
- Hi all..
- Thanks a lot for all your responses. Basically everybody suggested that I turn
- the roughness attribute off, but I dont have it on! All my objects do not have
- a roughness attr. Could there be any other reason for the flicker? As I mentioned
- before, it only happens when my camera (or the object) moves...
- Thanks again
- shalini
-
-
- ##
-
- Subject: brushmaps
- Date: Sun, 21 Feb 93 17:58:35 PST
- From: RCarris@cup.portal.com
-
- mad@cup.portal.com (Mark - Decker)
-
- "Short of that there are a couple of good mercator projection IFF images
- of the earth floating around on one of hubcaps mirrors which are ideal
- for wrapping around a sphere to make the planet earth...."
-
- Can anyone point me to these, I could use them too. What sites mirror
- Hubcap?
-
- Thanks,
- Randy Carris
-
-
- ##
-
- Subject: Where is Imagine FAQ/archive site?
- Date: Sat, 20 Feb 93 20:43:40 -0800
- From: upetros@indigo1.cs.qc.edu
-
- Can someone please tell me where to find the Imagine FAQ that was
- posted here some time ago? Is there a site that stores the imagine
- archives?
- I'm trying to put a damn repeating texture on the ground and it won't
- work, but I remember a hint that was in that FAQ (actually it was a
- tutorial-kind of answer) that could help me.
- Thank you in advance,
- Petros Michalis
-
- Academic Computer Center, Queens College of CUNY
-
- P.S. To the list-administrator. The mailing-list address has serious
- bouncing problems from many sites...
-
-
- ##
-
- Subject: Winners Have All Been Contacted
- Date: Mon, 22 Feb 93 15:22:13 CST
- From: dave@flip.sp.paramax.com (Dave Wickard)
-
- Just a quick note to let you know that all winners in the
- IML Contest have been notified.
-
- I will post the full list of winners to the IML
- shortly. There appears to be some trouble with
- our interface to Portal users, and since there are a fairly
- sizeable number of them, I will wait until that route is
- clear (later today I assume) before posting the results.
-
- Thanks for your patience.
-
- Dave Wickard (612) 456-2783 "Patience is a virtue;
- dave@flip.sp.paramax.com Virtue builds character;
- Sam_Malone@cup.portal.com Characters have no patience."
-
-
- ##
-
- Subject: Re: Imagine Gazette (HA HA HA)
- Date: Mon, 22 Feb 93 19:38:15 PST
- From: DonD@cup.portal.com
-
- >But I digress. WHAT THE HELL IS THIS CRAP! I *know* that Impulse
- >aren't the most businesslike people around but this thing is
- >real garbage. Spelling checkers? Pah! Grammar checkers? Pah!
- >(Or are the rules of American grammar now made by random number generators?)
- >
- >What Impulse seem to need is a REALITY CHECKER. I mean, get real
- >guys. Do you *REALLY* expect to make serious inroads into the
- >(already) crowded PC market place with stuff like this? PC (and
- >Mac users too) will treat it with contempt.
- >
-
- Not in too much contempt, I recently received a newsletter from Novell,
- the masthead read:
-
- A Montly Puiblication of Novell...
- ^ ^
-
- Don DeCosta
- DonD@cup.portal.com
-
-
- ##
-
- Subject: X-Rays
- Date: Mon, 22 Feb 1993 02:17:43 EST
- From: Paul Joseph Furio <furiop@rpi.edu>
-
- Just an idea:
- I'm in the middle of an under sea animation now (global fog works
- wonders) and cannot text this, but perhaps you can.
- If you take a skeleton object, or say a skull, make it white (or grey)
- with a short fog length, and rendered it against a black background, would it
- be a fail simulation of the output of an X-ray photograph? I am assuming the
- model of the skull was "correct" in that it was not a solid ball, but hollow
- with cranium walls with a certain "thickness". Someone should try this...
- -Paul J. Furio
-
-
- ##
-
- Subject: 68060
- Date: Tue, 23 Feb 93 00:16:02 -0800
- From: Joe C Solinsky <vexar@watserv.ucr.edu>
-
- Uh, I have seen the chip, and I have a flyer on it somewhere in my bag 'o
- crud from the Comdex last fall. It exists. I would say more, but I think that
- my bag 'o stuff is reaching critical mass, and I don't want to get too close--
- you never know what could happen. You wouldn't willingly wish me to contribute
- to a super-nova, would you?
- -Joe Solinsky
-
-
- ##
-
- Subject: Re: brushmaps
- Date: Tue, 23 Feb 93 2:36:36 PDT
- From: tucker@cs.unr.edu (Aaron Tucker)
-
- >
- > mad@cup.portal.com (Mark - Decker)
- >
- > "Short of that there are a couple of good mercator projection IFF images
- > of the earth floating around on one of hubcaps mirrors which are ideal
- > for wrapping around a sphere to make the planet earth...."
-
- You can also get the PD/Shareware? program called DrawMap. It is on Fred Fish
- Disks and is excellent for drawing different representations of the world
- that you can save as IFF files.
- Mercator maps are just one of it's features.
- Fairly quick too.
-
- > Thanks,
- > Randy Carris
- >
- Juan Trevino
- tucker@pyramid.cs.unr.edu
-
-
- ##
-
- Subject: Re: Flickering Objects
- Date: Tue, 23 Feb 93 08:36:15 EST
- From: Adam Benjamin <A.Benjamin@mi04p.zds.com>
-
- In a previous post Shalini wrote:
- >Thanks a lot for all your responses. Basically everybody suggested that I
- >turn the roughness attribute off, but I dont have it on! All my
- >objects do not have a roughness attr. Could there be any other reason
- >for the flicker? As I mentioned before, it only happens when my
- >camera (or the object) moves...
- > Thanks again shalini
-
- I think I missed part of this thread, but it sounds like your trouble
- is in the way you are building the animation.
- Are you making a standard AMIGA video mode anim?
- Anyway here are some things I have discovered that cause flickering:
-
- The dithering of the colors of the objects can make this "flickering"
- when the camera moves because of the limited number of colors in the
- palette. Try turning dithering off, and unlock or lock the palette
- (depending on what type of animation you are making and how you are
- making it) I kinda forgot about this because I have a 4000 and most
- of my anims are built 256 color mode now.
- I know for HAM-8 anims the palette MUST be locked, maybe the same is
- true for standard HAM anims?
- I have found that PPshow (the anim viewer) flickers some anims (some
- of my DCTV anims and a few of my AGA mode anims) Maybe try a
- different viewer program?
-
- Hope this helps
- ************************************************************
- * Adam Benjamin A.Benjamin@mi04.zds.com *
- * Christian Animator AF987@yfn.ysu.edu *
- * Disclaimer: Nothing I say means anything to anyone that *
- * might take it to mean something I didn't! *
-
-
- ##
-
- Subject: Re: 68060s
- Date: Tue, 23 Feb 93 09:49:34 EST
- From: David Watters <watters@cranel.com>
-
- >the naming/number of teh chip has more to do with marketting than anything else
- > I see it all too often that folks think 80486 and 68040 are in the same class
- > and 68030 is only comparable to 80386.
-
- The naming has more to do with convention than anything else.
- All the Mot chips that are revolutionary recieve an even number (68000,68020,
- 68040,68060) and all the chips that are evolutionary recieve an odd
- number (68010, 68030, 68050)
-
- > For teh same reason, I think Commodore should call teh next release of the OS
- > AmigaOS version 18.67 or sumthing.
-
- No kidding. They should also follow apple's suite (no pun intended) and come
- out with a new OS release with a significant change in number every time they
- modify "ed" or something as meaningless as that.
-
- David
- Watters
-
- --
- David R. Watters (watters@cranel.com) Cranel Inc. Development & Engineering
- "Porsche. The very name is, to many, the last word in sports cars. Any car
- blessed with these magic seven letters is sure to be the very best. Period!"
- - Car and Driver, January 1993
-
-
- ##
-
- Subject: Rendering on Unix
- Date: Tue, 23 Feb 1993 11:27:00 +0000
- From: "Christopher (C.) Arthur" <carthur@bnr.ca>
-
- Hello, I'm a member of the list as of today. This is my first
- question: I've got an Amiga500 with 3 megs of ram and the stock
- processor. It's ok for viewing animations, I guess, but rendering just
- takes way too long. I have access to a large LAN of HP9000/700
- workstations. I bet if there was some way to take the rendering engine
- from Imagine and stick it on the HP, I would save an enormous amount of
- time. Is this possible?
-
- Christoher Arthur
- carthur@bnr.ca
- amadaeus@ccwf.cc.utexas.edu
-
-
- ##
-
- Subject: THE ENVELOPES PLEASE...
- Date: Tue, 23 Feb 93 11:27:06 CST
- From: dave@flip.sp.paramax.com (Dave Wickard)
-
- Howdy Imagineers! :-)
-
-
- Finally, at long last...I have the winners in the IML Contest!
-
-
- Sadly...there weren't nearly enough entries.
-
- If we run the Contest again in 93, I hope each and every one
- of you will take the time to send in an entry.
-
-
- Thank you to every sponsor who was kind and generous enough to
- offer a prize or prizes to the Contest. Hopefully, the winners will
- thank the vendors on their registration cards and let them know
- that their support of the IML is appreciated.
-
-
- In that there were extra prizes in some categories (i.e. you would
- have won with ANY entry :-O ) I took it upon myself to make a
- slight adjustment in the prize selection.
-
-
- Each winner had a choice of either:
- 1. The prize as listed in the initial Contest document OR...
- 2. Any prize that was unclaimed or was deserted for a different prize.
-
-
- (Let's say Joe Shmoe won a prize he already had purchased. He could
- desert it, and choose an unclaimed prize. Then his original winning
- was up for grabs to the next highest winner.)
-
-
- Still confused? Well, you must not have entered then...cause all the
- winners did when I phoned them to explain. :-)
-
- I spoke to every single winner in person... and in my opinion,
- there couldn't be a nicer group of people.
-
-
- Here are the folks who DID enter...and win... and their prizes.
-
-
- OBJECT CATEGORY:
-
- 1st Prize- "Shoes" by Guido Rechsteiner of Bassersdorf Switzerland.
- Done with Imagine 1.1. Guido can be reached via
- email address 100114.2331@compuserve.com
- (It's his friend Thomas Voirol's address).
- Guido chose THE IMAGINE BUDDY SYSTEM from HELP DISK INC.
- as his prize.
-
- 2nd Prize- "Apartment" by Thomas Voirol of Zurich Switzerland. This
- object was done using Imagine 2.0. Thomas reads
- the IML via his Compuserve account 100114.2331@compuserve.com
- Thomas chose INTERCHANGE PLUS from SYNDESIS CORP.
- for his prize.
-
- ANIMATION CATEGORY:
-
- 1st Prize- "BulbBash" by Stephen Mund of Cottage Grove, Minnesota.
- Steve was the lone entry in the Animation Category.
- Steve says this is only his second animation ever.
- It was done in scanline mode. Steve can be reached
- at Uno-K@cup.portal.com. Steve chose the
- IMAGINE 2.0 UPGRADE from IMPULSE INC. as his prize.
-
-
- HAM CATEGORY:
-
- 1st Prize- "Forest" by Michael Comet of Beachwood, Ohio. Michael's
- image was created using Imagine 2.0, Light24, and
- AdPro 1.0. Michael is a regular participant on
- the IML and is in charge of the IML-FAQ.
- Michael can be reached via email at this
- address: mbc@po.CWRU.Edu. For his
- HAM ENTRY grand prize, Michael chose the
- ESSENCE from APEX package.
-
- 2nd Prize- "Ice Cream" by Chris Hurtt of Boulder, Colorado. Chris is also
- a regular contributor to the IML. He created this
- image using AdPro 2.0, DPaint IV, and Essence.
- Chris is reachable at hurtt@ucsu.colorado.edu
- For his prize as second place in the HAM CATEGORY, Chris
- chose the IMAGINE 2.0 UPGRADE from IMPULSE INC.
-
-
- 24 BIT CATEGORY:
-
-
- 1st Prize- "3D STUDIO" by Chris Hurtt. For this piece of computer
- imagery, Chris utilized AdPro 2.0, DPaint IV, and a
- brushmap from "Understanding Imagine 2.0". For his
- 24 BIT ENTRY Grand Prize, Chris selected
- IMAGEMASTER from BLACKBELT SYSTEMS.
-
- 2nd Prize- "EYES" by Guido Rechsteiner. This image was created entirely
- (Tie) using Imagine 1.1. As his 2nd place entry prize, Guido
- chose PIXEL 3D PROFESSIONAL from AXIOM INC.
-
- 2nd Prize- "Alien Vacation" by Michael Comet. This whimsical image was
- (Tie) created by Michael using DPaint IV, Light24, AdPro 1.0.
- As his 2nd place entry prize, Michael chose
- MORPHUS from IMPULSE INC.
-
- 3rd Prize- "Science Station" by Steve Langguth of Springfield, Missouri.
- Steve is a Imagine user who heard about the Contest
- via his account on GEnie. He also used Essence to
- create his image. As his 3rd place prize, Steve chose
- MORPHUS from IMPULSE INC.
-
- 4th Prize- "EndGame" by John Humpal of Baltimore, Maryland. John is a
- (tie) regular reader of the IML and contributes knowledge
- often. He can be reached at johnh@jhunix.hcf.jhu.edu
- John used Essence, AdPro, and Light24 to create EndGame.
- For his 4th place prize, John selected
- PIXEL 3D PROFESSIONAL from AXIOM INC.
-
- 4th Prize- "Full Moon" by William Franks of Flint, Michigan.
- (tie) Bill created this image using Imagine 2.0 and
- Essence. Bill heard about the contest via his
- account on GEnie. WFRANKS1@genie.geis.com for you network
- players. For his 4th place prize, Bill selected
- MORPHUS from IMPULSE INC.
-
- 5th Prize- "Witches Brew" by Randy Auschrat of Edmonton, Alberta Canada.
- Randy heard about the IML Contest via his account on
- Compuserve. (76177.15@compuserve.com). Randy used
- Imagine 2.0, Essence, and DCTV Paint to create his
- entry. For his 5th place entry, Randy happily chose
- ADPRO 2.0 from ASDG as his prize.
-
- 6th Prize- "Forum" by Don Hirschfeld of Mountain View, California. Don
- is a regular reader of the list at his account
- on the Portal system. (DonH@cup.portal.com)
- He used Essence to assist in his image creation.
- As the 6th place prize, Don has selected an
- IMAGINE 2.0 UPGRADE from IMPULSE INC.
-
- 7th Prize- "Fishin" by Orin Palmer of Chula Vista, California. Orin
- heard of the contest via his FidoNet connection.
- Orin used Imagine 2.0 and OpalPaint to create Fishin.
- He is reachable via FidoNet address 1:202/739.10
- For his 7th place entry, Orin chose the
- VERTEX package from THE ART MACHINE.
-
-
-
- HONORABLE MENTIONS-
-
-
- "Vase H20" by Peter Mancini of Arlington Mass. Peter used
- DPaint IV along with Imagine 2.0 to create this image.
- As a regular reader of the IML, Peter can be reached
- at pmancini@lynx.northeastern.edu. With this Honorable
- Mention, Peter chose STILL-STORE from GRAPHIC IMAGINATION
- as his prize.
-
-
- "Rainy Day" by Thomas Voirol of Switzerland again. This image
- has a rather unusual "European" feel to it. Thomas said
- he created it solely using Imagine 2.0. For his efforts,
- Thomas is awarded a rare and out-of-print volume
- UNDERSTANDING IMAGINE 2.0 from APEX. :-)
-
-
- "Imagine Puts You In The Driver's Seat" by Jon-Paul Estes of
- Decatur Georgia. Jon used Imagine and AdPro to create
- this image. Jon is also a regular contributor to the
- discussions on the IML and can be reaced at:
- je28@prism.gatech.edu. For his Honorable Mention, Jon-Paul
- chose a one year extension to his subscription to the
- Video Toaster Users Magazine.
-
-
-
-
- CONGRATS to all the winners in the Contest, and thank you very much
- to everyone who entered for your efforts and creativity. Hopefully, we
- can run the contest again next year and generate some more participation.
- I will be mailing the WINNING entries only (non-winners and Honorable Mentions
- not included) to several computer and Amiga oriented magazines this week.
- They will be posted for FTP access this week as well. More info on
- that later in the week.
-
-
- Until then, keep working on that "perfect" render. :-)
-
-
-
- Dave Wickard (612) 456-2783 Art Contests aren't REALLY contests.
- dave@flip.sp.paramax.com It's just you against yourself.
- Sam_Malone@cup.portal.com Kick some butt.
-
-
- ##
-
- Subject: Re: Computer Graphics World
- Date: Mon, 22 Feb 93 15:17:15 EST
- From: Mark Thompson <mark@westford.ccur.com>
-
- > >but it is free to a select few in the CG profession.
- > ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- > Does anyone know what the criteria is for this?
-
- I can't say what the actual criteria is, but in my experience, those who
- get it for free usually hold a position of some nominal importance in a
- reasonable sized company that has some association with CG. This is pretty
- vague but it means but it equates to.... Bob Smith, owner of his own video
- production company of which Bob is the only employee will have to buy his
- subscription. However, Bob Smith, product marketing manager for Polhemus,
- Inc. will likely have no problem getting a free subscription. Many of the
- people I know that have free subcriptions applied for the free trial
- subcription offered at one of the Siggraph shows and have been receiving it
- ever since. I will add that the selection process does not always reflect the
- above mentioned criteria. I received CGW for free many years up until about
- last year when out of the blue they started sending me subscription renewal
- forms with a price listed. This came as a surprise to me since I am the
- principal 3D graphics resource at Concurrent and yet others here who have
- little to do with graphics, marketing, or management continue to get it (one
- of my collegues is actually receiving two copies a month). As they say.....
- go figure!
- %~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~%
- % ` ' Mark Thompson CONCURRENT COMPUTER %
- % --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics %
- % ' Image ` ...!uunet!masscomp!mark Hardware Architect %
- % Productions (508)392-2480 (603)424-1829 & General Nuisance %
- % %
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-
- ##
-
- Subject: Giving up...
- Date: Tue, 23 Feb 93 14:25:28 +0100
- From: tplonka@ii.uj.edu.pl (Tomasz Plonka V rok)
-
- Hi everyone,
-
- Scott Krehbiel says:
-
- >I am wondering about the neato cards that claim to make a super workstation
- > out of an Amiga (like Digital Editmaster, Vivid24, and OpalVision)
-
- I have been trying to do such a thing for quite a long time and I'm fed
- up with it. I work for the video company equipped with Betacam SP machines
- ( Betacam SP 2000 to be precise ) and we use an Amiga 500+ for the titling
- and simple animation.
-
- It's obvious I tried to power up my computer. We cannot afford Silicon
- Graphics Iris computer, so we try to develop the Amiga.
-
- In october A4000 was born. How nice! I thought:
- "This is the machine for me. Fast, colorful and reasonably priced. With a
- good card and a component genlock I can do everything!"
-
- So at the beginning of the year we tried to buy an A4000. And we have not
- got it till now. Why ? It's simple - nobody in Poland ( I live in Poland )
- can buy an A4000 in Germany ( it's our Polish computer source ), and
- the Commodore Poland will not help. When I wrote "nobody can" I meant
- it is very hard to buy an A4000. Well, we have to do it ourselves.
-
- But what about the graphics card ? We planned a GVP IV24, but in the
- February issue of the AmigaWorld I read the IV24 does not work with
- the A4000. Wow! I thought IV24's component inputs and outputs will suit
- me perfectly, and what's happened?
-
- I must add last year I bought DCTV unit (PAL version, and that's why I can't
- use the Video Toaster ), but I am not very pleased with it. The picture
- quality is poor - resolution is not its strong point.
-
- Last year I considered PP&S Rambrandt video board, but they seem not to sell
- it any longer. And it would be the ultimate solution - a framegrabber and
- a genlock built-in, component in and out, and digital video effects in
- real time - sounds great ! But there is no Rambrandt.
-
- I mentioned the digital video effects. You may say OpalVision's Roaster Chip
- announced last summer was intended to have the same abilities, but there
- is no Roaster Chip - just like the Rambrandt board.
-
- Any other suggestions ?
-
- I cannot wait any longer. There is no graphics card with component in
- and out, a framegrabber and a genlock, not to mention real time DVE.
-
- I started to consider Macintosh - NuVista+ video board for the Mac is
- probably a solution for me. I know, Mac is not cheap, but...
-
- And two weeks ago I saw an incredibly cheap Iris 4D offer, so I will
- try to find out more and maybe then...
-
- Tom Plonka
-
-
- ##
-
- Subject: Babylon 5
- Date: Tue, 23 Feb 93 22:22:07 -0500
- From: mbc@po.cwru.edu (Michael B. Comet)
-
- It's here!!!!!!!!!! :)
-
- According to my local TV guide, Babylon 5 will be airing
- __THIS__ Saturday at 8:00pm here in cleveland on channel 43.
-
- (note: i posted this to lightwave and imagine mailing list as i
- assumed people in both would be interested. Sorry for the inconvience
- for those who (like me) are on both.)
-
- PS: For those who don't know, Babylon 5 is a sci-fi tv show whose
- computer graphics are Toaster Rendered!
-
- --
- +======================================================================+
- | Michael B. Comet - Computer Programmer / Graphics Artist - CWRU |
- | mbc@po.CWRU.Edu - This Sig file is temporarily Out Of Order |
- +======================================================================+
-
-
- ##
-
- Subject: Re: Babylon 5
- Date: Tue, 23 Feb 93 23:48:04 -0500
- From: griffin@egr.msu.edu
-
- And Babylon 5 is airing nowhere near Lansing, Michigan! Aargh.
-
- Dan
-
-
- ##
-
- Subject: Re: Babylon 5
- Date: Wed, 24 Feb 1993 00:33:32 -0800 (PST)
- From: "T. Lee" <koolkid@u.washington.edu>
-
- On Tue, 23 Feb 1993 griffin@egr.msu.edu wrote:
-
- > And Babylon 5 is airing nowhere near Lansing, Michigan! Aargh.
- >
- > Dan
-
- So any one know when Babylon 5 is airing in the Seattle, Washington area?
-
- Tim
-
-
- ##
-
- Subject: Aired last night
- Date: Wed, 24 Feb 93 01:43:51 PST
- From: leimberger@marbls.enet.dec.com
-
- >>And Babylon 5 is airing nowhere near Lansing, Michigan! Aargh.
- As I was trying to say in the useless message I sent by mistake
- Babylon 5 aired in Nashus N.H. last night. I enjoyed it and the
- lightwave stuff came across pretty well(very good actually). The
- storyline was a little slow in the beginning but thankfully it picked
- up later
- bill
-
-
- ##
-
- Subject: Re: 68060s
- Date: Wed, 24 Feb 93 09:57:41 MET
- From: amipb@amipb.gna.org (Philippe Berard)
-
- Hello Thomas (Thomas E. Smith). On Feb 22, you have written :
-
- > I've been hearing roumors of a 68060 comming out. It was supposedly far enough
- > along that they decided to skip the 68050. Can anyone confirm these roumors?
- > If so is there a date set for release?
-
- We have been hearing rumours for six months, but it seems that the
- 68060 will be RISC-based, and should run upto 100MIPS at 25Mhz (be
- careful, though, as RISC MIPS are far different than CISC MIPS).
- Another rumour says it will be closer to the 88000 family.
-
- Sincerely,
- -- Philippe
-
- .----------------------------------------------------------------------------.
- | Philippe Berard (French Amiga User) | UseNet : amipb@amipb.gna.org |
- | "They hold a cup of wisdom, | -> Please don't send mails |
- | But there is nothing within" (Kate Bush). | >50 Ko ! |
- `----------------------------------------------------------------------------'
-
-
- ##
-
- Subject: Re: Imagine Gazette (HA HA HA)
- Date: Tue, 23 Feb 93 11:32:03 CST
- From: mikel@inqmind.bison.mb.ca (Michael Linton)
-
- Well, I'd have to agree with you there 100%. The newsletter,is crap. I
- think whoever wrote it, should go back to High School, and take a little
- English class. :) I don't mind jokes, I don't mind a little sillyness,
- but lets face it, they've got a bit overboard. If you were to cut out
- all the crap, the newsletter would be a page and a half. I too, don't
- want to sound negitive, but it is one of the most unprofessional things
- I've seen in a long time (since I got my last newsletter from them
- actually :-) As I've told people before, Impulse isn't known for their
- outstanding customer support... But, if they expect to get into the PC
- Market at all, they're going to have to change their attitude, and quick.
-
- Perhaps we should all pitch in and buy Proper Grammer for them. :)
-
- ------------------------------------------------------------------------
- "...even the stuff you taught me, has been pushed back into the dark
- recesses of my mind... Need a candle or two (rendered of course, as
- my light source) to find all that buried info again..."
-
- -- Barb Hall on learning Imagine
-
- ##
-
- Subject: Re: Giving up...
- Date: Wed, 24 Feb 93 11:32:53 CST
- From: setzer@ssd.comm.mot.com (Thomas Setzer)
-
- Tom Plonka said(paraphrase):
-
- "It's obvious I tried to power up my computer. We cannot afford Silicon
- Graphics Iris computer, so we try to develop the Amiga."
-
- "I'm fed up with it."
-
- So I say(direct quote):)
-
- How much research did you do before you jumped in and spent money? It doesn't
- sound like you did much.
-
- Before you go off and make your next purchasing mistake in a hurry, take a
- little time to investigate.
-
- I mean, if your are just using you computer for "titling and simple animation"
- then why buy an A4000? An A3000 or A2000 would do nicly, giving you plenety
- of room to expand, and as you found out, for the moment, a lot more options.
-
- If you wanted IV24 or Opalvision or one of those other nice boards, then there
- is little need for all the colors provided by the A4000.
-
- As far as DCTV, what did you expect for $380(US $, mail order). It never
- claimed broadcast quality, and IMHO, its GREAT for the price! You would pay
- $400+ for the software alone on a MAC.
-
- So if you are mad, you should be mad at yourself for not doing a little up
- front work. You could have saved yourself some $, time and trouble. But,
- now you know ;^)
-
- Tom Setzer
- setzer@ssd.comm.mot.com
-
- "And of course, I'm a genius, so people are naturally drawn to my fiery
- intellect. Their admiration overwhelms their envy!" - Calvin
-
- "You polymorph into a tripe ration. The little dog eats you. You die." -tvs
-
-
- ##
-
- Subject: 68060
- Date: Wed, 24 Feb 1993 08:51:30 -0500
- From: je28@prism.gatech.edu (ESTES,JON-PAUL)
-
- This is the story that I heard. Could be a rumor, but sounds plausible.
- The name 68050 was used on one of Motorola's celular telephone parts, so
- they had to skip to the 68060 for the next CPU. This may sound stupid, but
- it actually makes sense. Someone earlier mentioned how people compare
- the 030 with the 386 and the 040 with the 486. Well, to many people,
- Motorola will appear to have an advantage now, because they have a 6 in
- their name, while Intel is still at the 5 stage. Good marketing? Who knows.
- But this does sound like a reasonable explanation.
-
- -- Jon-Paul Estes
-
-
- ##
-
- Subject: Re: Babylon 5
- Date: Wed, 24 Feb 93 10:20:42 EST
- From: Mark Thompson <mark@westford.ccur.com>
-
- > It's here!!!!!!!!!! :)
-
- It aired in the Boston/southern New Hampshire area last night. For those
- of you who haven't seen it (or did and have a good memory), Ron Thorton
- makes a cameo appearance in the film. He is a scruffy looking character
- with a pee cap seated at a table with a few others in a longe. He is on
- screen for 1-2 seconds. He later appears on a computer screen that is
- showing a shape shifter "morphing" from one face to another. Ron is the
- first face in the sequence. For those who don't know, Ron Thorton heads up
- Foundation Imaging, the group that did all the CG effects for the show.
- All the 3D stuff was done with LightWave.
- %~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~%
- % ` ' Mark Thompson CONCURRENT COMPUTER %
- % --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics %
- % ' Image ` ...!uunet!masscomp!mark Hardware Architect %
- % Productions (508)392-2480 (603)424-1829 & General Nuisance %
- % %
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-
- ##
-
- Subject: Re: Vivid, Editmaster, A4000
- Date: Wed, 24 Feb 93 00:26:59 GMT
- From: Imagine@bknight.jpr.com (Yury German)
-
- Hi Mr. (Mr. Scott Krehbiel), in <199302201813.AA16415@umbc4.umbc.edu> on Feb 20 you wrote:
-
- :
- : Does anyone know if these puppies will work in an A4000?
-
- Well I can tell you that with the 4000's color it is hard to match with
- the cheap 24 bit cards like Opalvision. The quality of the 4000 color is
- just as good. I think Vivid and Editmaster work in the 4000 but Do not
- have either to test it out.
-
- : I'm currently using an A500 (It's not my fault - I'm a student) and
- : considering whether to buy an A2000, A1200, PP&S '040 for my 500, or
- : REALLY save up for an A4000.
-
- Go for the 4000 I have a monster 2000 here with plenty of
- acceleration power and the 4000 blows that away easy because of the 32 bit
- structure it is definately worth the $2700 that you can buy it for.
-
-
- ##
-
- Subject: Re: Babylon 5
- Date: Wed, 24 Feb 93 14:35:47 EST
- From: woovis@jcnpc.cmhnet.org (William V. Swartz)
-
- >
- > It's here!!!!!!!!!! :)
- >
- > According to my local TV guide, Babylon 5 will be airing
- > __THIS__ Saturday at 8:00pm here in cleveland on channel 43.
- >
- > (note: i posted this to lightwave and imagine mailing list as i
- > assumed people in both would be interested. Sorry for the inconvience
- > for those who (like me) are on both.)
- >
- > PS: For those who don't know, Babylon 5 is a sci-fi tv show whose
- > computer graphics are Toaster Rendered!
- >
- > --
- > +======================================================================+
- > | Michael B. Comet - Computer Programmer / Graphics Artist - CWRU |
- > | mbc@po.CWRU.Edu - This Sig file is temporarily Out Of Order |
- > +======================================================================+
- >
-
- Don't get too excited folks. I was flipping channels here in Columbus last
- Sunday night and happened to run accross Babylon 5 about 12:30 am. It wasn't
- good enough to keep me up after 30 minutes of watching! Granted I was very
- tired so I will give it another chance Saturday but...
-
- My main grips were that the actors were cold, and recited thier lines as if
- reading cue cards. The aliens were pretty good, nice makeup...etc. but way
- and I mean way too many of them. Kind of like Star Wars Cantina scene...aliens
- just for aliens sake. The CGI was ok but I am looking thru different eyes than
- Joe Schmoe who is just a tv watcher. They looked too clean, too crisp, and a
- little flat...no depth. They need to dirty it up to get rid of the obvious CG
- factor. That would make things look a little more real.
-
- I await everyone else's opinion after they see it (if they havn't). The CGI
- in the show is a great testament to what can be done on a low cost desktop pc
- but they shoulda hired some good actors to fill it out!
-
- (off my soapbox)
- //
- \X/ -BiL-
- woovis@jcnpc.cmhnet.org (See my 'Imagine'-ary signature below)
-
-
- ##
-
- Subject: Re: THE ENVELOPES PLEASE...
- Date: Wed, 24 Feb 93 14:55:53 EST
- From: Mark Thompson <mark@westford.ccur.com>
-
- > Finally, at long last...I have the winners in the IML Contest!
-
- Congradulations to all the winners. I'm looking forward to seeing the
- quintessential works of the Imagine masses. How many entries were there?
- %~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~%
- % ` ' Mark Thompson CONCURRENT COMPUTER %
- % --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics %
- % ' Image ` ...!uunet!masscomp!mark Hardware Architect %
- % Productions (508)392-2480 (603)424-1829 & General Nuisance %
- % %
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-
- ##
-
- Subject: Mail Archives
- Date: Thu, 25 Feb 1993 11:18 MET
- From: Adri Mathlener <CAT@rugr86.rug.nl>
-
- I hope this question reaches the list.
-
- Now that Hubcap is gone forever I am wondering where will the
- collected mail arhives be put.
-
- Maybe it's possible to get a subdirdctory at wuarchive.wustl.edu, or
- is it possible at the mailserver that holds this list.
-
- - adri
-
- cat@rugr86.rug.nl
-
-
- ##
-
- Subject: IVS to release new animation software
- Date: 24 Feb 93 18:29:35 EST
- From: dtiberio@xamiga.linet.org (David Tiberio) (David Tiberio)
-
- Okay, I heard that IVS is releasing some new animation software that
- works with their SCSI II controller that will do 30 fps of the hard disk,
- full screen video. The poster says it took 3 years of development (they sure
- were planning ahead)!
-
-
- -------------------- Via Amiga Graphics BBS (516) 473-6351 --------------------
- David Tiberio // Amiga Graphics BBS (516) 473-6351
- dtiberio@xamiga.linet.org // NO SUPRA MODEMS --- BY POPULAR REQUEST
- Long Island, New York \X/ USENET - 3D - Music - Fonts - Pics - Utils
- --
-
-
- ##
-
- Subject: Re: Babylon 5
- Date: Thu, 25 Feb 93 9:08:45 EST
- From: srp@gcx1.ssd.csd.harris.com (Stephen Pietrowicz)
-
- > Ron Thorton makes a cameo appearance in the film....
-
- [ stuff deleted ]
-
- So does Kiki Stockhammer. She's sitting a bar about 25 or 26 minutes into
- the show. She's wearing a cloak and it looks like she's typing on something.
- She's on the screen for less than two seconds, so watch for her!
-
- I'm told that Allen Hastings and Stuart Ferguson also make cameos, but I didn't
- catch where.
-
- srp
-
-
- ##
-
- Subject: Vivid24, Editmaster, anyone owns this stuff already ???
- Date: Fri, 26 Feb 1993 08:16:27 +0100
- From: Hannes Heckner <hecknerh@informatik.tu-muenchen.de>
-
- To: imagine2email.sp.paramax.com
- Date: Fri, 26 Feb 1993 08:11:40 +0100 (MEZ)
- X-Mailer: ELM [version 2.4 PL6]
- Content-Type: text
- the Editmaster. But does anyone out there already own any of this
- nice boards. Are there any beta testers out there who could
- provide some info about the forthcoming of the boards ???
-
- Thanks for your info
- Thanks
- Are there any reliable dates of shipment ?
-
- Last question:
- true color video. In fact, does the Editmaster also display anything
- or does this board only compression stuff ?
-
-
- ##
-
- Subject: Please help me, I need the newsletter
- Date: Fri, 26 Feb 1993 10:23:34 +0100
- From: Hannes Heckner <hecknerh@informatik.tu-muenchen.de>
-
- Hi,
-
- obviously I cannot send any email to steve worley. I am a registered
- Essence user and am waiting for the newsletter he published
- for a long time now. Once he promised to sent it via email, but
- then I heard nothing from him till then.
-
- So now I am hoping that anyone of the maillist can inform Steve
- that I am not dead or gone but still waiting for this newsletter
- (especially the description for making fire ... )
-
- You are my very last hope ....
-
- Thanks
-
- Hannes
-
-
- ##
-
- Subject: dark "shadow like bar"
- Date: Thu, 25 Feb 93 17:15:47 CST
- From: Owen_Mckeith%saug@access.usask.ca (Owen Mckeith)
-
- I recently made a simple object of a round table using spin with imagine2.0
-
- When I render it in scanline mode, I noticed that a shadow curved like the
- edge of the table appears near the middle of the top of the table. To
- investigate it a bit further, I did a bit of an animation, moving the
- camera around a bit. I noticed that the "shadow" moved with the camera and
- stayed in the same relative position relative to the camera.
-
- Anybody else ever notice something like this?
-
- thanks,
- ...Owen
-
- -- Via DLG Pro v0.995
-
-
- ##
-
- Subject: Re: Vivid24, Editmaster, anyone owns this stuff already ???
- Date: Fri, 26 Feb 93 08:36:16 -0500
- From: mbc@po.cwru.edu (Michael B. Comet)
-
- >
- >the Editmaster. But does anyone out there already own any of this
- >nice boards. Are there any beta testers out there who could
- >provide some info about the forthcoming of the boards ???
- >
- >Thanks for your info
- >Thanks
- >Are there any reliable dates of shipment ?
- >
- >Last question:
- >true color video. In fact, does the Editmaster also display anything
- >or does this board only compression stuff ?
- >
- >
- >
- >
- Digital Micronics, Inc.
- 2075 Corte del Nogal, Suite 'N'
- Carlsbad, CA 92009
- (619) 931-8554 FAX: (619) 931-8516
-
- The editmaster will both compress to JPEG and decompress JPEG
- to:
- RGB, S-Video and NTSC
-
- Note: After reading teh Impulse newsletter I am very interested
- in their product too...especially since they claim it to be computer
- independant. Of course it looks like it will cost alot more.
-
-
-
- --
- +======================================================================+
- | Michael B. Comet - Computer Programmer / Graphics Artist - CWRU |
- | mbc@po.CWRU.Edu - This Sig file is temporarily Out Of Order |
- +======================================================================+
-
-
- ##
-
- Subject: Re: Vivid24, Editmaster, anyone owns this stuff already ???
- Date: Fri, 26 Feb 93 13:31:33 CST
- From: tes@gothamcity.jsc.nasa.gov (Thomas E. Smith)
-
- How does complexity of the image affect the 30 frames per sec frame rate?
- In other words, will it always show 30 frames per second?
-
- Tom Smith
-
-
- ##
-
- Subject: Planetary Clouds
- Date: Wed, 24 Feb 93 11:56:14 PST
- From: mad@cup.portal.com
-
- Well I finally went out and blew my next three years' annual bonuses and
- bought myself an A4000 so I could actually run Essence with Imagine,
- which I had purchased in great haste last fall before reading that it
- would not run on unaccellerated machines.
-
- So I have begun experimenting with the settings on blobs and turbscolor,
- looking for a good global cloud effect I can apply to my earth object to
- add a little more realism. Thus far my attempts seem to form serpentine
- bands of clouds, like some great meandering river, rather than the collection
- of scattered clouds I am looking for.
-
- If any of you have some good settings for clouds on a globe, I'd appreciate
- if you could mail them to me. More general suggestions and pointers are
- also always welcome.
-
- Thanks in advance,
- Mark Decker
- mad@cup.portal.com
-
-
- ##
-
- Subject: Re: Babylon 5
- Date: Thu, 25 Feb 93 22:33:31 PST
- From: mnemonic@netcom.com (Rev Lebaredian)
-
- > My main grips were that the actors were cold, and recited thier lines as if
- > reading cue cards. The aliens were pretty good, nice makeup...etc. but way
- > and I mean way too many of them. Kind of like Star Wars Cantina scene...aliens
- > just for aliens sake. The CGI was ok but I am looking thru different eyes than
-
- Well, don't you think it would be a bit unrealistic if they had mosly
- humans in a station designed to be a middly point for five(I think that's
- correct) major alien races?
-
-
- --
- --------------------------------------------------------------------------------
-
- "My moral standing is lying down."
- mnemonic@netcom.netcom.com
-
-
- ##
-
- Subject: Amiga 1200
- Date: Fri, 26 Feb 1993 09:09:00 +0000
- From: "Christopher (C.) Arthur" <carthur@bnr.ca>
-
- Question: I currently have an Amiga 500 w/3 megs, a hard drive, and the
- stock 68000. I was considering an upgrade to an Amiga 1200. The power-up
- deal makes the price pretty good; that is, if the machine does what I want it
- to do. What I want it to do is render my Imagine scenes faster, for starters.
- I asked a sales person if the 1200 was significantly faster than the 500, and
- he said, "uh, yeah. It's twice as fast because the clock speed is 14 mhz,
- twice that of a 500." After that brilliant deduction, the conversation was
- finished, as far as I was concerned. So has anyone done any speed comparisons?
-
- Christopher Arthur
- amadaeus@ccwf.cc.utexas.edu
-
-
- ##
-
- Subject: Re: Babylon 5
- Date: Sat, 27 Feb 93 09:20:00 PST
- From: Harv@cup.portal.com
-
- >> My main grips were that the actors were cold, and recited thier lines as if
- >> reading cue cards. The aliens were pretty good, nice makeup...etc. but way
- >> and I mean way too many of them. Kind of like Star Wars Cantina scene...ali
- e
- >ns
- >> just for aliens sake. The CGI was ok but I am looking thru different eyes t
- h
- >an
- >
- > Well, don't you think it would be a bit unrealistic if they had mosly
- >humans in a station designed to be a middly point for five(I think that's
- >correct) major alien races?
- >
- >
- I think it's a bit unrealistic to stage a show set in the mid 23rd
- Century and have human beings portrayed as 1993 Melrose Ave.
- actors who've jumped into slightly futuristic costumes. Sure you can
- (one can) jokingly say there's a "retro" fad going on on the space
- station, but when I see actors with Beverly Hills 90210 haircuts, makeup
- and jewelry wearing regimental pseudo-Star-Trek costumes, my willing
- suspension of disbelief is hard to uh.. suspend.
-
- Also I realize that the main part of B5's budget is probably going into
- f/x and not into the cast, but this show could use some star power.
- The lead actors came across as a homogeneous mush of folks who just
- graduated from acting class and are trying too hard to look serious.
-
- But this has absolutely nothing to do with Imagine :)
-
- Harv
-
-
- ##
-
- Subject: Babylon 5 Praise and Critisizms
- Date: Fri, 26 Feb 93 12:24:20 EST
- From: Peter Mancini <pmancini@lynx.dac.northeastern.edu>
-
- Well, after viewing the Amiga's entry into the 'Big Time' with
- the premier of B5 several times I find I have several comments that I'd
- like to share. First, let me preface you with some of the feelings I
- had before I tuned in.
- A) I work on Vax, Ultrix, and SGI boxes. One of the SGIs has a
- reality engine in it. I've seen and helped create some really
- impressive images and animations. The reality engine blows away
- anything you can ever hope to put in the current Amiga line in terms of
- raw speed. An Amiga can produce as good results, but at a much greater
- cost in time.
- B) I was prepared to love DS9. This show is absolute crud.
- I've had it with soft-science fiction. The acting is wooden. The
- characters are forgettable, and it already has degenerated into "well,
- even though we are at the edge of known space, every week we are visited
- by something nasty which we fight/cleverly decieve in an hour." <yawn>
- BFD
- Ok, so even though you can see in A that I am not an Amiga bigot
- so I won't like the show just because it has elements created by Amiga's
- in it, and that in B I am perfectly willing to allow myself to enjoy
- other shows that compete, I must admit to having owened and fully
- enjoyed my Amiga since 1989.
-
- Babylon 5 Critisizims: Though the plot line was well paced and
- directed, it had way too many old sub-plots running through it. I don't
- expect totally new stories (the old chestnut that all the stories have
- already been written already is generally true). However, the writers
- could have thrown in a few more plot twists or variations on themes.
- This is a hard critisizm to make because what do you expect when you
- have several players you have to intoduce and develop along with a
- complex plot. The "Pilot" form of movie is always stilted because you
- have to give support to events that won't even happen in this episode.
- The CG went from really really cool, to "What did you think of
- that Mr. Horse?" "No, sir, I didn't like it." (Ren and Stimpy fans will
- explain that one to you if you don't get it ;-) Examples of bad CG were
- when the crab like lander attaches itself to the hull of B5. It just
- didn't look realistic enough. Space long shots were another set of
- loser graphics. Lens flare is cool, but most lenses of reasonable size
- have depth of field. There should be a point of focus such that things
- distant from that point should be blurred. Maybe LW4.0 will do this?
- Finally, CG imagry can always out perform even the best of commercially
- available optics. Let me assure you, the filming done on the station
- did not appear to be done with state of the art optics. Thus when one
- scene goes from a "live shoot" from inside the station to a "CG shoot"
- the really impressive jump up in image quality actually *HURTS* the CG.
- This of course didn't stop my roommate from screaming "I want one, I
- want one!" everytime a new spaceship appeared on screen.
-
- Babylon 5 Praise: Despite what I said about tired old plot
- above, there was so much characterization and 'buried treasure' that I
- will absolutely die if they don't go with the series. Why has Garibaldi
- been bounced from one station to another? What is the hole in the
- captain's mind? What caused a grown doctor to go "Uhg!" when he peeped
- in on the Vorlon? What is Alexander's pleasure threshold and what is
- she up to with G'kar (BEEP-BEEP)? What did the Minbari ambasador mean
- at the stone garden? If it was an infocom game I'd search the stone
- garden to see if she placed something there... The writers got one
- thing correct, tease the audience. give us something to think and dream
- about. give us problems that don't go away after an hour or a phaser
- blast.
- Limitations. The writers have concerned themselves with
- limitations! This is very refreshing. If only the same had been done
- on ST:TNG or DS9 (like, if they really did have transporters and
- holodecks why aren't they the 'Q'. I'll skip detailing the 'missed
- opportunities of exploiting the technology Paramount wants us to believe
- in.) Fore example, the telepath can't just stand there and casually
- grab someone's mind. It requires concentration. Aliens are more
- difficult to scan than humans. Sometimes physical contact is required.
- Psi can be sheilded against. Not everyone has access to psi. It is
- very hard to keep an intelligent audience from thinking up ways to
- reapply technology that some in SF just casually banty about. For
- example, if the station had 'gravity generators' instead of relying on
- centripital force, then that would imply a 'Grand Unification Theory'
- had been devised which would cause advances in other areas of science.
- Fusion (even if it were cold) would be an 'antiquated' technogy compared
- to the power generation abilities of singularities, etc.
- Acting. I liked the actors a great deal. The Telepath is not
- some new age bimbo with giant hooters and the low cut uniform to prove
- it. The character that embodies wisdom, age, and compasion is a black
- actor. More, instead of a homogenized/americanized black he has a
- unique accent and hopefully some cultural baggage as well. I do hope
- they develope this one. The second in command makes you forget all of
- the traditional sterotypes concerning females and their role in society
- and challenges us to see them in new ways. Compare here to the Begoran
- character on DS9? Who would you rather work for? You don't have to
- make a woman a Bi*ch to make her tough. Then there's the captain. He
- looks the part. The humble vetran hero of the line (shhh don't mention
- it too loud he has flashbacks) with the hole in his mind. He reminds me
- of some colonels I used to work for at the Defense Logistics Agency. Of
- course my favorite is Garibaldi. But enough of this. You've read
- enough.
-
- Please, if you've read this far, comment. I'd like to send a
- counter opinion to the Boston Globe to counter their trashing of the
- pilot.
-
- --Pete "Mr. Tired Fingers"
-
- P.S. Go see Army of Darkness before it is gone from the theaters. It is
- great!
-
-
- ##
-
- Subject: 1992 AmigaWorld Animation Contest
- Date: Sat, 27 Feb 93 12:52:08 EST-10
- From: johnr@rowe.adsp.sub.org (John Rowe)
-
- Well it's a month since I last posted this question so here it is again...
-
- Has anyone heard any results from the 1992 AmigaWorld Animation Contest?
-
- The waiting is still killing me... 8-(
- --
- ____ John ____ Australian Developer FAX +61 76 383867
- // Rowe // Christian VOICE +61 76 324444
- // __ //-- Amiga Programmer, Renderer, 3-D Animator
- //__//rafix //__ffects EMAIL johnr@cbmaus.au.so.commodore.com
- OR EMAIL rowe.adsp.sub.org!johnr@cbmvax.commodore.com
-
-
- ##
-
- Subject: Earth images.
- Date: Wed, 24 Feb 93 11:30:40 PST
- From: mad@cup.portal.com
-
- I've had a few requests to be more specific about where the mercator
- images of the earth could be found, so I've been poking about for a
- couple days trying to remember where I found the images. It turns out
- they were right here on Portal. Apparently someone had pulled them off
- the net and stored them in the Amiga/Jpeg section here. Thanks to Harv and
- the other busy Internet shoppers for keeping Portal so well stocked.
-
- Yeah, Yeah, Yeah, I hear you say, but what about the rest of us who don't
- have Portal accounts. Good news for you too! I found the original source
- for the 1/2 degree resolution altitude map. Its on
- ftp.informatik.uni-oldenburg.de in directory
- /pub/dkbtrace/pics
-
- There is an archive of the image and the c source used to generate it
- called earth.lzh. There is also an earth directory containing the
- individual files of the archive in uncompressed form, but the readme
- in this directory indicates that it will only be there for a short time.
-
- Happy Shopping!
-
- Mark Decker
- mad@cup.portal.com
-
- -- My only financial connection with Portal involves me paying THEM
- -- $20/month for the privilege of talking to you.
-
-
- ##
-
- Subject: Firecracker 24
- Date: Thu, 25 Feb 93 20:48:38 -0500
- From: Rob Borsari <jake@melmac.umd.edu>
-
- I just got a used FC24. Can anyone tell me the current revision of
- Light24, and is there any other software that supports this board
- directly (I know about imagine ;). I know that Adpro has a saver for it
- and I have the utilities that come with the board. Does MacroPaint
- or Brilliance or somthing support it? Did Impulse ever upgrade the verticle
- resolution? Any info appreaceated(sp?) -R-
-
-
- ##
-
- Subject: Giving up again
- Date: Fri, 26 Feb 93 13:34:28 MET
- From: tplonka@ii.uj.edu.pl (Tomasz Plonka V rok)
-
- Howdy,
-
- In reply to my letter, Tom Setzer writes:
-
- >I mean, if your are just using you computer for "titling and simple animation"
- >then why buy an A4000? An A3000 or A2000 would do nicly, giving you plenety
- >of room to expand, and as you found out, for the moment, a lot more options.
-
- I'm not using my Amiga for the titling and simple animation only because I want
- to - on a stock A500 the simplest rendering take days or weeks, so this
- couldn't be called "production" - and the production is what I am doing
- at job. I want a fastest Amiga available - no compromises.
-
- >As far as DCTV, what did you expect for $380(US $, mail order). It never
- >claimed broadcast quality, and IMHO, its GREAT for the price! You would pay
- >$400+ for the software alone on a MAC.
-
- I didn't expected much - but my first render faild due to DCTV picture quality.
- It was the word "WIZUAL" extruded from CGTimes font, in blue. The picture
- was so blurry that you could read everything and guess only what the word
- was in fact.
-
- So I do not want to make a mistake again.
-
-
- Tom Plonka.
-
-
- ##
-
- Subject: Lens Flares
- Date: Fri, 26 Feb 1993 01:30:54 EST
- From: Paul Joseph Furio <furiop@rpi.edu>
-
- While watching Babylon 5 for the nth time today, I realized that one of the
- things that makes the effects so realistic was the lens flare efect. I wanted
- to try adding these to my animation and wanted to know the "correct" way of
- making them. I noticed that they rotate in a line in the same direction away
- from the light source that the camera turns, and they extend from the
- light source. But how does one determine how many there are, what colors
- to use, and what angle they rotate through and disappear at?
- Thanks.
- -Paul J. Furio
-
-
- ##
-
- Subject: Re: Firecracker 24
- Date: Sat, 27 Feb 93 18:12:04 PST
- From: Harv@cup.portal.com
-
- >I just got a used FC24. Can anyone tell me the current revision of
- >Light24, and is there any other software that supports this board
- >directly (I know about imagine ;). I know that Adpro has a saver for it
- >and I have the utilities that come with the board. Does MacroPaint
- >or Brilliance or somthing support it? Did Impulse ever upgrade the verticle
- >resolution? Any info appreaceated(sp?) -R-
-
- No the vertical res was never upgraded. 1024x482 is max. Mostused
- mode (by me anyway) is 768x482.
-
- Light24: 125846 bytes is the length of the one on my hard drive.
- Can't find a version number anywhere and I might have Turbo-Imploded
- it, come to think of it, so the size I have might not match the
- size of the distribution file. It hasn't been upgraded in ages...
- rumor had it Impulse was working on a new version months ago but
- I don't know what happened with that. If I find out, I shall post here.
-
- ADPro, ImageMaster/FC, ImageFX, Imagine, VistaPro2&3 and others support it.
- There's certainly ENOUGH good support for the FC24 out there. It could
- use a much better "free" paint program tho. I have to tell ya, I
- spent the afternoon at the home of one Kelly Keith who works for
- Centaur, and he gave me the grand tour of OpalPaint with one hand
- while he was installing a new hard drive for me with the other (talented
- dude!... and I'm not kidding about this!).. and I have to tell you
- that compared to OpalPaint, Light24 is like dragging a piece of
- chalk on the sidewalk. OpalPaint is simply the most versatile,
- powerful, wonderful piece of painting software I've ever seen run
- on an Amiga. Period. And believe me, I think I've seen 'em all.
- If Impulse IS going to upgrade Light24, they outta get an Opal and
- study what Centaur did REAL hard. Good grief I was knee deep in
- drool after playing with that program for a while.
-
- But I digress...
- MacroPaint used that goofy "Dynamic Hi-res" mode and was never released
- any farther than what I'd call a "beta" version. I've long since
- chucked it. Brilliance wil support all "normal" modes like DPaint/AGA
- does/will... but not any specific boards.... it's Digital Creations'
- answer to DPaint/AGA.
-
- BTW, the new ADPro (watch for the upgrade letter) will have a FC24
- LOADER as well as saver. Incredibly useful for sucking the FC's
- buffer (whatever was in there from some other use) into ADPro for
- further manipulation.
-
- Harv
- harv@cup.portal.com
- harv@cup.portal.com
-